Helpers that don't fit neatly into a feature group.
◆ FGameInfoResponseDelegate
C++ response delegate for fetching game info.
◆ FTimeResponseDelegate
C++ response delegate for fetching server time.
◆ GetGameInfo()
Get game meta information.
- Parameters
-
| OnComplete | Delegate for handling the server response |
- Returns
- A unique id for this request, use this to match callbacks to requests when you have multiple simultaneous requests outbound
◆ GetLastActivePlatform()
| static FString ULootLockerSDKManager::GetLastActivePlatform |
( |
const FString & |
ForPlayerWithUlid = "" | ) |
|
|
static |
Get the last active platform from a previous session.
- Parameters
-
| ForPlayerWithUlid | Optional: Execute for the specified player ULID (default player if empty) |
- Returns
- Last active platform identifier (empty if none recorded)
-
A unique id for this request, use this to match callbacks to requests when you have multiple simultaneous requests outbound
◆ GetServerTime()
| static FString ULootLockerSDKManager::GetServerTime |
( |
const FTimeResponseDelegate & |
OnCompletedRequest, |
|
|
const FString & |
ForPlayerWithUlid = "" |
|
) |
| |
|
static |
Get current server time (ping).
- Parameters
-
| OnCompletedRequest | Delegate for handling the server response |
| ForPlayerWithUlid | Optional: Execute for the specified player ULID (default player if empty) |
- Returns
- A unique id for this request, use this to match callbacks to requests when you have multiple simultaneous requests outbound