LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Miscellaneous Utilities

Detailed Description

Helpers that don't fit neatly into a feature group.

Typedef Documentation

◆ FGameInfoResponseDelegate

typedef void(* FGameInfoResponseDelegate) (FLootLockerGameInfoResponse)

C++ response delegate for fetching game info.

◆ FTimeResponseDelegate

typedef void(* FTimeResponseDelegate) (FLootLockerTimeResponse)

C++ response delegate for fetching server time.

Function Documentation

◆ GetGameInfo()

static FString ULootLockerSDKManager::GetGameInfo ( const FGameInfoResponseDelegate OnComplete)
static

Get game meta information.

Parameters
OnCompleteDelegate for handling the server response
Returns
A unique id for this request, use this to match callbacks to requests when you have multiple simultaneous requests outbound

◆ GetLastActivePlatform()

static FString ULootLockerSDKManager::GetLastActivePlatform ( const FString &  ForPlayerWithUlid = "")
static

Get the last active platform from a previous session.

Parameters
ForPlayerWithUlidOptional: Execute for the specified player ULID (default player if empty)
Returns
Last active platform identifier (empty if none recorded)
A unique id for this request, use this to match callbacks to requests when you have multiple simultaneous requests outbound

◆ GetServerTime()

static FString ULootLockerSDKManager::GetServerTime ( const FTimeResponseDelegate OnCompletedRequest,
const FString &  ForPlayerWithUlid = "" 
)
static

Get current server time (ping).

Parameters
OnCompletedRequestDelegate for handling the server response
ForPlayerWithUlidOptional: Execute for the specified player ULID (default player if empty)
Returns
A unique id for this request, use this to match callbacks to requests when you have multiple simultaneous requests outbound

Typedefs

typedef void(* FTimeResponseDelegate) (FLootLockerTimeResponse)
 C++ response delegate for fetching server time.
 
typedef void(* FGameInfoResponseDelegate) (FLootLockerGameInfoResponse)
 C++ response delegate for fetching game info.
 

Functions

static FString ULootLockerSDKManager::GetServerTime (const FTimeResponseDelegate &OnCompletedRequest, const FString &ForPlayerWithUlid="")
 Get current server time (ping).
 
static FString ULootLockerSDKManager::GetLastActivePlatform (const FString &ForPlayerWithUlid="")
 Get the last active platform from a previous session.
 
static FString ULootLockerSDKManager::GetGameInfo (const FGameInfoResponseDelegate &OnComplete)
 Get game meta information.