LootLocker Unreal SDK 10.5.0
Game backend SDK for Unreal Engine
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FLootLockerConnectionStateResponse Struct Reference

#include <LootLockerMiscellaneousRequestHandler.h>

Inheritance diagram for FLootLockerConnectionStateResponse:
Collaboration diagram for FLootLockerConnectionStateResponse:

Data Fields

ELootLockerConnectionState State = ELootLockerConnectionState::NotInitialized
 The determined connection and session state for the player.
 
FString ServerTime = ""
 Server timestamp returned by the ping. Populated only when State is SignedInAndConnected.
 
FLootLockerBanInfo BanDetails
 Details about the active ban. Populated only when State is Banned.
 
- Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer = ""
 Raw text/http body from the server response.
 
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerRequestContext Context
 Context for the request.
 

Field Documentation

◆ BanDetails

FLootLockerBanInfo FLootLockerConnectionStateResponse::BanDetails

Details about the active ban. Populated only when State is Banned.

◆ ServerTime

FString FLootLockerConnectionStateResponse::ServerTime = ""

Server timestamp returned by the ping. Populated only when State is SignedInAndConnected.

◆ State

ELootLockerConnectionState FLootLockerConnectionStateResponse::State = ELootLockerConnectionState::NotInitialized

The determined connection and session state for the player.