LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
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FLootLockerConnectionStateResponse Struct Reference

#include <LootLockerMiscellaneousRequestHandler.h>

Inheritance diagram for FLootLockerConnectionStateResponse:
Collaboration diagram for FLootLockerConnectionStateResponse:

Data Fields

ELootLockerConnectionState State = ELootLockerConnectionState::NotInitialized
 The determined connection and session state for the player.
FString ServerTime = ""
 Server timestamp returned by the ping. Populated only when State is SignedInAndConnected.
FLootLockerBanInfo BanDetails
 Details about the active ban. Populated only when State is Banned.
Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
FString FullTextFromServer = ""
 Raw text/http body from the server response.
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
FLootLockerRequestContext Context
 Context for the request.

Field Documentation

◆ BanDetails

FLootLockerBanInfo FLootLockerConnectionStateResponse::BanDetails

Details about the active ban. Populated only when State is Banned.

◆ ServerTime

FString FLootLockerConnectionStateResponse::ServerTime = ""

Server timestamp returned by the ping. Populated only when State is SignedInAndConnected.

◆ State

ELootLockerConnectionState FLootLockerConnectionStateResponse::State = ELootLockerConnectionState::NotInitialized

The determined connection and session state for the player.