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LootLocker Unreal SDK 10.5.0
Game backend SDK for Unreal Engine
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#include <LootLockerMiscellaneousRequestHandler.h>


Data Fields | |
| ELootLockerConnectionState | State = ELootLockerConnectionState::NotInitialized |
| The determined connection and session state for the player. | |
| FString | ServerTime = "" |
| Server timestamp returned by the ping. Populated only when State is SignedInAndConnected. | |
| FLootLockerBanInfo | BanDetails |
| Details about the active ban. Populated only when State is Banned. | |
Data Fields inherited from FLootLockerResponse | |
| bool | success = false |
| Whether this request was a success. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer = "" |
| Raw text/http body from the server response. | |
| FLootLockerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerRequestContext | Context |
| Context for the request. | |
| FLootLockerBanInfo FLootLockerConnectionStateResponse::BanDetails |
Details about the active ban. Populated only when State is Banned.
| FString FLootLockerConnectionStateResponse::ServerTime = "" |
Server timestamp returned by the ping. Populated only when State is SignedInAndConnected.
| ELootLockerConnectionState FLootLockerConnectionStateResponse::State = ELootLockerConnectionState::NotInitialized |
The determined connection and session state for the player.