LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
Loading...
Searching...
No Matches
FLootLockerServerUpdateLeaderboardResponse Struct Reference

#include <LootLockerServerLeaderboardRequest.h>

Inheritance diagram for FLootLockerServerUpdateLeaderboardResponse:
Collaboration diagram for FLootLockerServerUpdateLeaderboardResponse:

Additional Inherited Members

- Data Fields inherited from FLootLockerServerLeaderboardBaseResponse
int ID = 0
 The ID of this leaderboard.
 
int Game_id = 0
 The ID of the game this leaderboard is in.
 
FString Key = ""
 The unique key of this leaderboard.
 
FString Name = ""
 The name of the leaderboard.
 
ELootLockerServerLeaderboardType Type = ELootLockerServerLeaderboardType::player
 The type of leaderboard.
 
ELootLockerServerLeaderboardDirection Direction_method = ELootLockerServerLeaderboardDirection::ascending
 The sort order of the leaderboard.
 
bool Enable_game_api_writes = false
 Is the game api allowed to write to this leaderboard.
 
bool Overwrite_score_on_submit = false
 Do new submits overwrite existing scores for members on this leaderboard.
 
bool Has_metadata = false
 Is metadata enabled on this leaderboard.
 
FString Created_at = ""
 The creation time of this leaderboard.
 
FString Updated_at = ""
 The last time this leaderboard was updated.
 
- Data Fields inherited from FLootLockerServerResponse
bool Success = false
 True if the request succeeded.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer
 Raw text/http body from the server response.
 
FLootLockerServerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerServerRequestContext RequestContext
 Context information about the request.