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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerResponse.h>
Data Fields | |
| FString | Code |
| A descriptive code identifying the error. | |
| FString | Doc_url |
| A link to further documentation on the error. | |
| FString | Request_id |
| A unique identifier of the request to use in contact with support. | |
| FString | Trace_id |
| A unique identifier for tracing the request through LootLocker systems, use this in contact with support. | |
| int | Retry_after_seconds = -1 |
| If the request was rate limited (status code 429) or the servers were temporarily unavailable (status code 503) you can use this value to determine how many seconds to wait before retrying. | |
| FString | Message |
| A free text description of the problem and potential suggestions for fixing it. | |
| FString FLootLockerServerErrorData::Code |
A descriptive code identifying the error.
| FString FLootLockerServerErrorData::Doc_url |
A link to further documentation on the error.
| FString FLootLockerServerErrorData::Message |
A free text description of the problem and potential suggestions for fixing it.
| FString FLootLockerServerErrorData::Request_id |
A unique identifier of the request to use in contact with support.
| int FLootLockerServerErrorData::Retry_after_seconds = -1 |
If the request was rate limited (status code 429) or the servers were temporarily unavailable (status code 503) you can use this value to determine how many seconds to wait before retrying.
| FString FLootLockerServerErrorData::Trace_id |
A unique identifier for tracing the request through LootLocker systems, use this in contact with support.