LootLocker Unreal Server SDK 6.7.1
Server-side backend SDK for Unreal Engine
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FLootLockerServerPlayerFileRevisionsResponse Struct Reference

Response class for listing file revisions. More...

#include <LootLockerServerPlayerFileRequest.h>

Inheritance diagram for FLootLockerServerPlayerFileRevisionsResponse:
Collaboration diagram for FLootLockerServerPlayerFileRevisionsResponse:

Data Fields

TArray< FLootLockerServerPlayerFileContentResponse > Revisions
 The list of revisions.
 
FLootLockerServerPlayerFileMetadata File
 Metadata about the file.
 
FString Current_revision_id = ""
 The ULID of the current (active) revision.
 
- Data Fields inherited from FLootLockerServerResponse
bool Success = false
 True if the request succeeded.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer
 Raw text/http body from the server response.
 
FLootLockerServerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerServerRequestContext RequestContext
 Context information about the request.
 

Detailed Description

Response class for listing file revisions.

Field Documentation

◆ Current_revision_id

FString FLootLockerServerPlayerFileRevisionsResponse::Current_revision_id = ""

The ULID of the current (active) revision.

◆ File

FLootLockerServerPlayerFileMetadata FLootLockerServerPlayerFileRevisionsResponse::File

Metadata about the file.

◆ Revisions

TArray<FLootLockerServerPlayerFileContentResponse> FLootLockerServerPlayerFileRevisionsResponse::Revisions

The list of revisions.