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LootLocker Unreal Server SDK 6.7.1
Server-side backend SDK for Unreal Engine
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Response class for listing file revisions. More...
#include <LootLockerServerPlayerFileRequest.h>


Data Fields | |
| TArray< FLootLockerServerPlayerFileContentResponse > | Revisions |
| The list of revisions. | |
| FLootLockerServerPlayerFileMetadata | File |
| Metadata about the file. | |
| FString | Current_revision_id = "" |
| The ULID of the current (active) revision. | |
Data Fields inherited from FLootLockerServerResponse | |
| bool | Success = false |
| True if the request succeeded. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer |
| Raw text/http body from the server response. | |
| FLootLockerServerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerServerRequestContext | RequestContext |
| Context information about the request. | |
Response class for listing file revisions.
| FString FLootLockerServerPlayerFileRevisionsResponse::Current_revision_id = "" |
The ULID of the current (active) revision.
| FLootLockerServerPlayerFileMetadata FLootLockerServerPlayerFileRevisionsResponse::File |
Metadata about the file.
| TArray<FLootLockerServerPlayerFileContentResponse> FLootLockerServerPlayerFileRevisionsResponse::Revisions |
The list of revisions.