LootLocker Unreal Server SDK 6.7.1
Server-side backend SDK for Unreal Engine
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FLootLockerServerPlayerFileContentResponse Struct Reference

Response class for a single file revision. More...

#include <LootLockerServerPlayerFileRequest.h>

Inheritance diagram for FLootLockerServerPlayerFileContentResponse:
Collaboration diagram for FLootLockerServerPlayerFileContentResponse:

Data Fields

FString Id = ""
 The ULID of this revision.
 
FString Url = ""
 The signed URL to download this revision.
 
int Size = 0
 The file size in bytes.
 
FString Created_at = ""
 When this revision was created.
 
- Data Fields inherited from FLootLockerServerResponse
bool Success = false
 True if the request succeeded.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer
 Raw text/http body from the server response.
 
FLootLockerServerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerServerRequestContext RequestContext
 Context information about the request.
 

Detailed Description

Response class for a single file revision.

Field Documentation

◆ Created_at

FString FLootLockerServerPlayerFileContentResponse::Created_at = ""

When this revision was created.

◆ Id

FString FLootLockerServerPlayerFileContentResponse::Id = ""

The ULID of this revision.

◆ Size

int FLootLockerServerPlayerFileContentResponse::Size = 0

The file size in bytes.

◆ Url

FString FLootLockerServerPlayerFileContentResponse::Url = ""

The signed URL to download this revision.