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LootLocker Unreal Server SDK 6.7.1
Server-side backend SDK for Unreal Engine
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Response class for a single file revision. More...
#include <LootLockerServerPlayerFileRequest.h>


Data Fields | |
| FString | Id = "" |
| The ULID of this revision. | |
| FString | Url = "" |
| The signed URL to download this revision. | |
| int | Size = 0 |
| The file size in bytes. | |
| FString | Created_at = "" |
| When this revision was created. | |
Data Fields inherited from FLootLockerServerResponse | |
| bool | Success = false |
| True if the request succeeded. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer |
| Raw text/http body from the server response. | |
| FLootLockerServerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerServerRequestContext | RequestContext |
| Context information about the request. | |
Response class for a single file revision.
| FString FLootLockerServerPlayerFileContentResponse::Created_at = "" |
When this revision was created.
| FString FLootLockerServerPlayerFileContentResponse::Id = "" |
The ULID of this revision.
| int FLootLockerServerPlayerFileContentResponse::Size = 0 |
The file size in bytes.
| FString FLootLockerServerPlayerFileContentResponse::Url = "" |
The signed URL to download this revision.