5#include "Containers/Array.h"
6#include "CoreMinimal.h"
8#include "../LootLockerServerResponse.h"
10#include "LootLockerServerGameProgressionRequest.generated.h"
23 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
28 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
33 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
38 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
53 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
58 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
69 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
74 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
79 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
84 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
95 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
100 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
void(* FLootLockerServerProgressionTiersResponseDelegate)(FLootLockerServerProgressionTiersResponse)
Definition LootLockerServerGameProgressionRequest.h:118
void(* FLootLockerServerSingleGameProgressionResponseDelegate)(FLootLockerServerSingleGameProgressionResponse)
Definition LootLockerServerGameProgressionRequest.h:114
void(* FLootLockerServerGameProgressionListResponseDelegate)(FLootLockerServerGameProgressionListResponse)
Definition LootLockerServerGameProgressionRequest.h:110
Definition LootLockerServerGameProgressionRequest.h:126
static FString GetPaginatedTiersForProgression(const FString &ProgressionKey, int32 Count, int32 After, const FLootLockerServerProgressionTiersResponseDelegate &OnCompletedRequest)
ULootLockerServerGameProgressionRequest()
static FString GetProgressionByKey(const FString &ProgressionKey, const FLootLockerServerSingleGameProgressionResponseDelegate &OnCompletedRequest)
static FString GetPaginatedProgressions(int32 Count, const FString &After, const FLootLockerServerGameProgressionListResponseDelegate &OnCompletedRequest)
static FString GetProgressions(const FLootLockerServerGameProgressionListResponseDelegate &OnCompletedRequest=FLootLockerServerGameProgressionListResponseDelegate())
static FString GetTiersForProgression(const FString &ProgressionKey, const FLootLockerServerProgressionTiersResponseDelegate &OnCompletedRequest)
Definition LootLockerServerGameProgressionRequest.h:48
Definition LootLockerServerGameProgressionRequest.h:18
Definition LootLockerServerProgressionGenericTypes.h:135
Definition LootLockerServerGameProgressionRequest.h:90
The base response for all LootLocker Server responses.
Definition LootLockerServerResponse.h:67
Definition LootLockerServerGameProgressionRequest.h:64