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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerGameProgressionRequest.h>


Data Fields | |
| FString | Id = "" |
| The id of the progression. | |
| FString | Key = "" |
| The key of the progression. | |
| FString | Name = "" |
| The name of the progression. | |
| bool | Active = false |
| Whether this progression is active. | |
Data Fields inherited from FLootLockerServerResponse | |
| bool | Success = false |
| True if the request succeeded. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer |
| Raw text/http body from the server response. | |
| FLootLockerServerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerServerRequestContext | RequestContext |
| Context information about the request. | |
| bool FLootLockerServerSingleGameProgressionResponse::Active = false |
Whether this progression is active.
| FString FLootLockerServerSingleGameProgressionResponse::Id = "" |
The id of the progression.
| FString FLootLockerServerSingleGameProgressionResponse::Key = "" |
The key of the progression.
| FString FLootLockerServerSingleGameProgressionResponse::Name = "" |
The name of the progression.