LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerSingleGameProgressionResponse Struct Reference

#include <LootLockerServerGameProgressionRequest.h>

Inheritance diagram for FLootLockerServerSingleGameProgressionResponse:
Collaboration diagram for FLootLockerServerSingleGameProgressionResponse:

Data Fields

FString Id = ""
 The id of the progression.
 
FString Key = ""
 The key of the progression.
 
FString Name = ""
 The name of the progression.
 
bool Active = false
 Whether this progression is active.
 
- Data Fields inherited from FLootLockerServerResponse
bool Success = false
 True if the request succeeded.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer
 Raw text/http body from the server response.
 
FLootLockerServerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerServerRequestContext RequestContext
 Context information about the request.
 

Field Documentation

◆ Active

bool FLootLockerServerSingleGameProgressionResponse::Active = false

Whether this progression is active.

◆ Id

FString FLootLockerServerSingleGameProgressionResponse::Id = ""

The id of the progression.

◆ Key

FString FLootLockerServerSingleGameProgressionResponse::Key = ""

The key of the progression.

◆ Name

FString FLootLockerServerSingleGameProgressionResponse::Name = ""

The name of the progression.