LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerGameProgression Struct Reference

#include <LootLockerServerGameProgressionRequest.h>

Data Fields

FString Id = ""
 The id of the progression.
 
FString Key = ""
 The key of the progression.
 
FString Name = ""
 The name of the progression.
 
bool Active = false
 Whether this progression is active.
 

Field Documentation

◆ Active

bool FLootLockerServerGameProgression::Active = false

Whether this progression is active.

◆ Id

FString FLootLockerServerGameProgression::Id = ""

The id of the progression.

◆ Key

FString FLootLockerServerGameProgression::Key = ""

The key of the progression.

◆ Name

FString FLootLockerServerGameProgression::Name = ""

The name of the progression.