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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerGameProgressionRequest.h>


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| ULootLockerServerGameProgressionRequest () | |
Static Public Member Functions | |
| static FString | GetProgressions (const FLootLockerServerGameProgressionListResponseDelegate &OnCompletedRequest=FLootLockerServerGameProgressionListResponseDelegate()) |
| static FString | GetPaginatedProgressions (int32 Count, const FString &After, const FLootLockerServerGameProgressionListResponseDelegate &OnCompletedRequest) |
| static FString | GetProgressionByKey (const FString &ProgressionKey, const FLootLockerServerSingleGameProgressionResponseDelegate &OnCompletedRequest) |
| static FString | GetTiersForProgression (const FString &ProgressionKey, const FLootLockerServerProgressionTiersResponseDelegate &OnCompletedRequest) |
| static FString | GetPaginatedTiersForProgression (const FString &ProgressionKey, int32 Count, int32 After, const FLootLockerServerProgressionTiersResponseDelegate &OnCompletedRequest) |
| ULootLockerServerGameProgressionRequest::ULootLockerServerGameProgressionRequest | ( | ) |
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