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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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Pagination data for key based pagination This is used for methods that have a "count" and an "after" parameter. More...
#include <LootLockerServerResponse.h>
Data Fields | |
| int | Total = 0 |
| The total number of items in the list this pagination refers to. | |
| FString | Next_Cursor = "" |
| The key to use for the "after" parameter in the next request. | |
| FString | Previous_Cursor = "" |
| The key used for the "after" parameter in the previous request. | |
Pagination data for key based pagination This is used for methods that have a "count" and an "after" parameter.
The "after" parameter is the "next_cursor" value from the previous response, which means "where in the larger list should I start?".
| FString FLootLockerServerKeyBasedPagination::Next_Cursor = "" |
The key to use for the "after" parameter in the next request.
| FString FLootLockerServerKeyBasedPagination::Previous_Cursor = "" |
The key used for the "after" parameter in the previous request.
| int FLootLockerServerKeyBasedPagination::Total = 0 |
The total number of items in the list this pagination refers to.