LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerKeyBasedPagination Struct Reference

Pagination data for key based pagination This is used for methods that have a "count" and an "after" parameter. More...

#include <LootLockerServerResponse.h>

Data Fields

int Total = 0
 The total number of items in the list this pagination refers to.
 
FString Next_Cursor = ""
 The key to use for the "after" parameter in the next request.
 
FString Previous_Cursor = ""
 The key used for the "after" parameter in the previous request.
 

Detailed Description

Pagination data for key based pagination This is used for methods that have a "count" and an "after" parameter.

The "after" parameter is the "next_cursor" value from the previous response, which means "where in the larger list should I start?".

Field Documentation

◆ Next_Cursor

FString FLootLockerServerKeyBasedPagination::Next_Cursor = ""

The key to use for the "after" parameter in the next request.

◆ Previous_Cursor

FString FLootLockerServerKeyBasedPagination::Previous_Cursor = ""

The key used for the "after" parameter in the previous request.

◆ Total

int FLootLockerServerKeyBasedPagination::Total = 0

The total number of items in the list this pagination refers to.