LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
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Topics
Here is a list of all topics with brief descriptions:
[detail level 12]
 InitializationSet up and configure the SDK before starting a session
 Multi-User ManagementManage multiple simultaneous player sessions on a single device
 AuthenticationStart and end player sessions via Guest, Platform, or White Label login
 White Label LoginCustom email/password account system built into your game
 Remote SessionsLog in to a different platform than the one you are currently playing on
 Connected AccountsLink multiple platform accounts together under a single LootLocker player identity
 PresenceTrack when and how players are active across all platforms in real time
 FriendsCross-platform friend list — send, accept, and manage friend requests
 FollowersOne-way player subscriptions — follow without requiring approval
 PlayerRetrieve and manage the current player's profile, name, and identifiers
 Items
 Player FilesCDN-backed file storage scoped to a player's profile
 Player ProgressionsAward points and read tier state for a player's progressions
 Player StorageSimple key-value store scoped to the player
 HeroCreate and manage hero instances for the current player
 Character ProgressionsAward points and read tier state for a character's progressions
 CurrencyDefine and query the virtual currency types in your game's economy
 BalancesRead and adjust a player's wallet balances for each currency
 Platform KeysList platform keys redeemed by the authenticated player
 CatalogBrowse item listings and prices in the LootLocker storefront catalog
 PurchasingInitiate and validate purchases — both real-money (IAP) and virtual-currency
 EntitlementsInspect a player's purchase history and individual transaction statuses
 Drop TablesEvaluate weighted loot rolls from a Drop Table asset and claim the results
 AssetsBrowse and filter the asset catalogue defined in the LootLocker console
 Asset InstancesAccess and manage asset instances in the current player's inventory
 Asset Instance ProgressionsProgression tracking scoped to a specific asset instance
 User-Generated Content (UGC)Create, edit, and publish player-authored assets
 CollectablesCollectable items — groups, items, and player collection state
 ProgressionsConfigure and query the shared progression infrastructure
 LeaderboardsRank players or any custom key by score, with optional resets and rewards
 MissionsTime-limited challenges with completion tracking
 MapsRetrieve map configurations and node data
 TriggersInvoke named trigger events that grant server-configured rewards
 MetadataAttach and retrieve typed key-value metadata on any LootLocker entity
 MessagesRead player inbox messages from the LootLocker console
 NotificationsPoll and acknowledge queued event notifications generated by other SDK systems
 BroadcastsFetch scheduled, localizable messages published from the LootLocker console
 ReportsSubmit player-generated moderation reports to LootLocker
 FeedbackSubmit player, UGC, or game-level reports to LootLocker's moderation system
 Miscellaneous UtilitiesHelpers that don't fit neatly into a feature group