Read player inbox messages from the LootLocker console.
◆ FMessagesResponseDelegate
◆ GetMessages()
| static FString ULootLockerSDKManager::GetMessages |
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const FMessagesResponseDelegate & |
OnCompletedRequest, |
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const FString & |
ForPlayerWithUlid = "" |
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) |
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static |
List all messages for the player.
- Parameters
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| OnCompletedRequest | Delegate for handling the server response |
| ForPlayerWithUlid | Optional: Execute for the specified player ULID (default player if empty) |
- Returns
- A unique id for this request, use this to match callbacks to requests when you have multiple simultaneous requests outbound