LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Messages

Detailed Description

Read player inbox messages from the LootLocker console.

Typedef Documentation

◆ FMessagesResponseDelegate

typedef void(* FMessagesResponseDelegate) (FLootLockerMessagesResponse)

C++ response callback delegate; receives an FLootLockerMessagesResponse result.

Function Documentation

◆ GetMessages()

static FString ULootLockerSDKManager::GetMessages ( const FMessagesResponseDelegate OnCompletedRequest,
const FString &  ForPlayerWithUlid = "" 
)
static

List all messages for the player.

Parameters
OnCompletedRequestDelegate for handling the server response
ForPlayerWithUlidOptional: Execute for the specified player ULID (default player if empty)
Returns
A unique id for this request, use this to match callbacks to requests when you have multiple simultaneous requests outbound

Typedefs

typedef void(* FMessagesResponseDelegate) (FLootLockerMessagesResponse)
 C++ response callback delegate; receives an FLootLockerMessagesResponse result.
 

Functions

static FString ULootLockerSDKManager::GetMessages (const FMessagesResponseDelegate &OnCompletedRequest, const FString &ForPlayerWithUlid="")
 List all messages for the player.