LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Maps

Detailed Description

Retrieve map configurations and node data.

Typedef Documentation

◆ FGetMapsResponseDelegate

typedef void(* FGetMapsResponseDelegate) (FLootLockerGetMapsResponse)

C++ response callback delegate; receives an FLootLockerGetMapsResponse result.

Function Documentation

◆ GetMaps()

static FString ULootLockerSDKManager::GetMaps ( const FGetMapsResponseDelegate OnCompletedRequest,
const FString &  ForPlayerWithUlid = "" 
)
static

List maps configured for the game.

Parameters
OnCompletedRequestDelegate for handling the server response
ForPlayerWithUlidOptional: Execute for the specified player ULID (default player if empty)
Returns
A unique id for this request, use this to match callbacks to requests when you have multiple simultaneous requests outbound

Typedefs

typedef void(* FGetMapsResponseDelegate) (FLootLockerGetMapsResponse)
 C++ response callback delegate; receives an FLootLockerGetMapsResponse result.
 

Functions

static FString ULootLockerSDKManager::GetMaps (const FGetMapsResponseDelegate &OnCompletedRequest, const FString &ForPlayerWithUlid="")
 List maps configured for the game.