Retrieve map configurations and node data.
◆ FGetMapsResponseDelegate
◆ GetMaps()
| FString ULootLockerSDKManager::GetMaps |
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const FGetMapsResponseDelegate & | OnCompletedRequest, |
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const FString & | ForPlayerWithUlid = "" ) |
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static |
List maps configured for the game.
- Parameters
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| OnCompletedRequest | Delegate for handling the server response |
| ForPlayerWithUlid | Optional: Execute for the specified player ULID (default player if empty) |
- Returns
- A unique id for this request, use this to match callbacks to requests when you have multiple simultaneous requests outbound