Retrieve map configurations and node data.
◆ FGetMapsResponseDelegate
◆ GetMaps()
| static FString ULootLockerSDKManager::GetMaps |
( |
const FGetMapsResponseDelegate & |
OnCompletedRequest, |
|
|
const FString & |
ForPlayerWithUlid = "" |
|
) |
| |
|
static |
List maps configured for the game.
- Parameters
-
| OnCompletedRequest | Delegate for handling the server response |
| ForPlayerWithUlid | Optional: Execute for the specified player ULID (default player if empty) |
- Returns
- A unique id for this request, use this to match callbacks to requests when you have multiple simultaneous requests outbound