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LootLocker Unreal SDK 10.5.0
Game backend SDK for Unreal Engine
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Set up and configure the SDK before starting a session.
Configure the SDK via ULootLockerConfig before starting any session.
See the LootLocker documentation.
| typedef void(* FLootLockerConfigurationUpdateDelegate) (const FString &) |
Delegate type for configuration update events.
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strong |
Controls how the SDK handles multiple player sessions when a new authentication succeeds.
Determines which player is considered the "default" for API calls that do not specify a player ULID.
Data Structures | |
| class | ULootLockerConfig |
| struct | FLootLockerFileConfig |
| Data struct for the pre-configured file config, loaded at startup from the "<PackageName>PreConfig[-<identifier>].bytes" file in the plugin's Config directory. More... | |
Typedefs | |
| typedef void(* | FLootLockerConfigurationUpdateDelegate) (const FString &) |
| Delegate type for configuration update events. | |
Enumerations | |
| enum class | ELootLockerMultiUserSessionMode : uint8 { ELootLockerMultiUserSessionMode::NotSet , ELootLockerMultiUserSessionMode::Hotseat , ELootLockerMultiUserSessionMode::SingleSession , ELootLockerMultiUserSessionMode::ProfileSwitching } |
| Controls how the SDK handles multiple player sessions when a new authentication succeeds. More... | |