LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerErrorData Struct Reference

#include <LootLockerErrorData.h>

Data Fields

FString Code = ""
 A descriptive code identifying the error.
 
FString Doc_url = ""
 A link to further documentation on the error.
 
FString Request_id = ""
 A unique identifier of the request to use in contact with support.
 
FString Trace_id = ""
 A unique identifier for tracing the request through LootLocker systems, use this in contact with support.
 
int Retry_after_seconds = -1
 If the request was rate limited (status code 429) or the servers were temporarily unavailable (status code 503) you can use this value to determine how many seconds to wait before retrying.
 
FString Message = ""
 A free text description of the problem and potential suggestions for fixing it.
 

Field Documentation

◆ Code

FString FLootLockerErrorData::Code = ""

A descriptive code identifying the error.

◆ Doc_url

FString FLootLockerErrorData::Doc_url = ""

A link to further documentation on the error.

◆ Message

FString FLootLockerErrorData::Message = ""

A free text description of the problem and potential suggestions for fixing it.

◆ Request_id

FString FLootLockerErrorData::Request_id = ""

A unique identifier of the request to use in contact with support.

◆ Retry_after_seconds

int FLootLockerErrorData::Retry_after_seconds = -1

If the request was rate limited (status code 429) or the servers were temporarily unavailable (status code 503) you can use this value to determine how many seconds to wait before retrying.

◆ Trace_id

FString FLootLockerErrorData::Trace_id = ""

A unique identifier for tracing the request through LootLocker systems, use this in contact with support.