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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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#include <LootLockerErrorData.h>
Data Fields | |
| FString | Code = "" |
| A descriptive code identifying the error. | |
| FString | Doc_url = "" |
| A link to further documentation on the error. | |
| FString | Request_id = "" |
| A unique identifier of the request to use in contact with support. | |
| FString | Trace_id = "" |
| A unique identifier for tracing the request through LootLocker systems, use this in contact with support. | |
| int | Retry_after_seconds = -1 |
| If the request was rate limited (status code 429) or the servers were temporarily unavailable (status code 503) you can use this value to determine how many seconds to wait before retrying. | |
| FString | Message = "" |
| A free text description of the problem and potential suggestions for fixing it. | |
| FString FLootLockerErrorData::Code = "" |
A descriptive code identifying the error.
| FString FLootLockerErrorData::Doc_url = "" |
A link to further documentation on the error.
| FString FLootLockerErrorData::Message = "" |
A free text description of the problem and potential suggestions for fixing it.
| FString FLootLockerErrorData::Request_id = "" |
A unique identifier of the request to use in contact with support.
| int FLootLockerErrorData::Retry_after_seconds = -1 |
If the request was rate limited (status code 429) or the servers were temporarily unavailable (status code 503) you can use this value to determine how many seconds to wait before retrying.
| FString FLootLockerErrorData::Trace_id = "" |
A unique identifier for tracing the request through LootLocker systems, use this in contact with support.