LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerLeaderboardDetailsResponse Struct Reference

#include <LootLockerLeaderboardRequestHandler.h>

Inheritance diagram for FLootLockerLeaderboardDetailsResponse:
Collaboration diagram for FLootLockerLeaderboardDetailsResponse:

Data Fields

FString Created_at = ""
 The date the Leaderboard was created.
 
FString Updated_at = ""
 The date the Leaderboard was last updated.
 
FString Key = ""
 The Leaderboard's Key.
 
FString Direction_method = ""
 The direction of the Leaderboard (Ascending / Descending).
 
FString Name = ""
 The name of the Leaderboard.
 
FString Type = ""
 The type of the Leaderboard (Player / Generic).
 
int Id = 0
 The id of this leaderboard.
 
bool Overwrite_score_on_submit = false
 Will the score be overwritten even if it was less than the original score.
 
bool Has_metadata = false
 Does the Leaderboard have metadata.
 
FLootLockerLeaderboardSchedule Schedule
 Schedule of the Leaderboard.
 
TArray< FLootLockerLeaderboardRewardRewards
 A List of rewards tied to the Leaderboard.
 
- Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer = ""
 Raw text/http body from the server response.
 
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerRequestContext Context
 Context for the request.
 

Field Documentation

◆ Created_at

FString FLootLockerLeaderboardDetailsResponse::Created_at = ""

The date the Leaderboard was created.

◆ Direction_method

FString FLootLockerLeaderboardDetailsResponse::Direction_method = ""

The direction of the Leaderboard (Ascending / Descending).

◆ Has_metadata

bool FLootLockerLeaderboardDetailsResponse::Has_metadata = false

Does the Leaderboard have metadata.

◆ Id

int FLootLockerLeaderboardDetailsResponse::Id = 0

The id of this leaderboard.

◆ Key

FString FLootLockerLeaderboardDetailsResponse::Key = ""

The Leaderboard's Key.

◆ Name

FString FLootLockerLeaderboardDetailsResponse::Name = ""

The name of the Leaderboard.

◆ Overwrite_score_on_submit

bool FLootLockerLeaderboardDetailsResponse::Overwrite_score_on_submit = false

Will the score be overwritten even if it was less than the original score.

◆ Rewards

TArray<FLootLockerLeaderboardReward> FLootLockerLeaderboardDetailsResponse::Rewards

A List of rewards tied to the Leaderboard.

◆ Schedule

FLootLockerLeaderboardSchedule FLootLockerLeaderboardDetailsResponse::Schedule

Schedule of the Leaderboard.

◆ Type

FString FLootLockerLeaderboardDetailsResponse::Type = ""

The type of the Leaderboard (Player / Generic).

◆ Updated_at

FString FLootLockerLeaderboardDetailsResponse::Updated_at = ""

The date the Leaderboard was last updated.