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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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#include <LootLockerLeaderboardRequestHandler.h>


Data Fields | |
| FString | Created_at = "" |
| The date the Leaderboard was created. | |
| FString | Updated_at = "" |
| The date the Leaderboard was last updated. | |
| FString | Key = "" |
| The Leaderboard's Key. | |
| FString | Direction_method = "" |
| The direction of the Leaderboard (Ascending / Descending). | |
| FString | Name = "" |
| The name of the Leaderboard. | |
| FString | Type = "" |
| The type of the Leaderboard (Player / Generic). | |
| int | Id = 0 |
| The id of this leaderboard. | |
| bool | Overwrite_score_on_submit = false |
| Will the score be overwritten even if it was less than the original score. | |
| bool | Has_metadata = false |
| Does the Leaderboard have metadata. | |
| FLootLockerLeaderboardSchedule | Schedule |
| Schedule of the Leaderboard. | |
| TArray< FLootLockerLeaderboardReward > | Rewards |
| A List of rewards tied to the Leaderboard. | |
Data Fields inherited from FLootLockerResponse | |
| bool | success = false |
| Whether this request was a success. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer = "" |
| Raw text/http body from the server response. | |
| FLootLockerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerRequestContext | Context |
| Context for the request. | |
| FString FLootLockerLeaderboardDetailsResponse::Created_at = "" |
The date the Leaderboard was created.
| FString FLootLockerLeaderboardDetailsResponse::Direction_method = "" |
The direction of the Leaderboard (Ascending / Descending).
| bool FLootLockerLeaderboardDetailsResponse::Has_metadata = false |
Does the Leaderboard have metadata.
| int FLootLockerLeaderboardDetailsResponse::Id = 0 |
The id of this leaderboard.
| FString FLootLockerLeaderboardDetailsResponse::Key = "" |
The Leaderboard's Key.
| FString FLootLockerLeaderboardDetailsResponse::Name = "" |
The name of the Leaderboard.
| bool FLootLockerLeaderboardDetailsResponse::Overwrite_score_on_submit = false |
Will the score be overwritten even if it was less than the original score.
| TArray<FLootLockerLeaderboardReward> FLootLockerLeaderboardDetailsResponse::Rewards |
A List of rewards tied to the Leaderboard.
| FLootLockerLeaderboardSchedule FLootLockerLeaderboardDetailsResponse::Schedule |
Schedule of the Leaderboard.
| FString FLootLockerLeaderboardDetailsResponse::Type = "" |
The type of the Leaderboard (Player / Generic).
| FString FLootLockerLeaderboardDetailsResponse::Updated_at = "" |
The date the Leaderboard was last updated.