![]() |
LootLocker Unreal SDK 10.5.0
Game backend SDK for Unreal Engine
|
A pending manual reset for a leaderboard that has been requested but not yet processed. More...
#include <LootLockerLeaderboardRequestHandler.h>
Data Fields | |
| int | Id = 0 |
| The unique ID of this manual reset request. | |
| FString | Name = "" |
| An optional human-readable name for this reset request. | |
| FString | Scheduled_for = "" |
| The UTC time at which this reset is scheduled to be processed (ISO 8601). | |
A pending manual reset for a leaderboard that has been requested but not yet processed.
| int FLootLockerLeaderboardUpcomingReset::Id = 0 |
The unique ID of this manual reset request.
| FString FLootLockerLeaderboardUpcomingReset::Name = "" |
An optional human-readable name for this reset request.
| FString FLootLockerLeaderboardUpcomingReset::Scheduled_for = "" |
The UTC time at which this reset is scheduled to be processed (ISO 8601).