LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
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FLootLockerInvokeTriggersByKeyResponse Struct Reference

The result of the invoked triggers. More...

#include <LootLockerTriggersRequestHandler.h>

Inheritance diagram for FLootLockerInvokeTriggersByKeyResponse:
Collaboration diagram for FLootLockerInvokeTriggersByKeyResponse:

Data Fields

TArray< FLootLockerFailedKey > Failed_keys
 A list of keys that failed invocation together with the reason for failure.
TArray< FLootLockerSuccessfulKey > Successful_keys
 A list of keys that were successfully invoked.
Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
FString FullTextFromServer = ""
 Raw text/http body from the server response.
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
FLootLockerRequestContext Context
 Context for the request.

Detailed Description

The result of the invoked triggers.

Field Documentation

◆ Failed_keys

TArray<FLootLockerFailedKey> FLootLockerInvokeTriggersByKeyResponse::Failed_keys

A list of keys that failed invocation together with the reason for failure.

◆ Successful_keys

TArray<FLootLockerSuccessfulKey> FLootLockerInvokeTriggersByKeyResponse::Successful_keys

A list of keys that were successfully invoked.