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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Holds the key of a trigger that was successfully invoked. More...
#include <LootLockerTriggersRequestHandler.h>
Data Fields | |
| FString | Key = "" |
| The key of the trigger that was successfully invoked. | |
Holds the key of a trigger that was successfully invoked.
| FString FLootLockerSuccessfulKey::Key = "" |
The key of the trigger that was successfully invoked.