LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerSuccessfulKey Struct Reference

Holds the key of a trigger that was successfully invoked. More...

#include <LootLockerTriggersRequestHandler.h>

Data Fields

FString Key = ""
 The key of the trigger that was successfully invoked.
 

Detailed Description

Holds the key of a trigger that was successfully invoked.

Field Documentation

◆ Key

FString FLootLockerSuccessfulKey::Key = ""

The key of the trigger that was successfully invoked.