LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
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LootLockerUserGeneratedContentRequestHandler.h File Reference
#include "CoreMinimal.h"
#include "LootLockerResponse.h"
#include "LootLockerPlayerData.h"
#include "LootLockerUserGeneratedContentRequestHandler.generated.h"
Include dependency graph for LootLockerUserGeneratedContentRequestHandler.h:
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Go to the source code of this file.

Data Structures

struct  FLootLockerContentKeyValuePair
struct  FLootLockerAssetDataEntity
struct  FLootLockerAssetFile
struct  FLootLockerAssetCandidateData
struct  FLootLockerCreateAssetCandidateData
struct  FLootLockerUpdateAssetCandidateData
struct  FLootLockerResponseAssetCandidate
struct  FLootLockerCreateAssetCandidateResponse
struct  FLootLockerAssetCandidateResponse
struct  FLootLockerAssetCandidatesResponse
class  ULootLockerUserGeneratedContentRequestHandler

Typedefs

typedef void(* FCreateAssetCandidateResponseDelegate) (FLootLockerCreateAssetCandidateResponse)
 C++ response callback delegate; receives an FLootLockerCreateAssetCandidateResponse result.
typedef void(* FAssetCandidateResponseDelegate) (FLootLockerAssetCandidateResponse)
 C++ response callback delegate; receives an FLootLockerAssetCandidateResponse result.
typedef void(* FAssetCandidatesResponseDelegate) (FLootLockerAssetCandidatesResponse)
 C++ response callback delegate; receives an FLootLockerAssetCandidatesResponse result.

Enumerations

enum class  ELootLockerAssetFilePurpose : uint8 { ELootLockerAssetFilePurpose::PRIMARY_THUMBNAIL = 0 , ELootLockerAssetFilePurpose::THUMBNAIL = 1 , ELootLockerAssetFilePurpose::FILE = 2 }
 Purpose values for files attached to an asset candidate. More...