LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerResponseAssetCandidate Struct Reference

#include <LootLockerUserGeneratedContentRequestHandler.h>

Collaboration diagram for FLootLockerResponseAssetCandidate:

Data Fields

int Id = 0
 
int Asset_id = 0
 
FString Status = ""
 
FString Review_feedback = ""
 
FLootLockerAssetCandidateData Data
 
TArray< FLootLockerAssetFileFiles
 
FString Created_at = ""
 
FString Updated_at = ""
 

Field Documentation

◆ Asset_id

int FLootLockerResponseAssetCandidate::Asset_id = 0

◆ Created_at

FString FLootLockerResponseAssetCandidate::Created_at = ""

◆ Data

FLootLockerAssetCandidateData FLootLockerResponseAssetCandidate::Data

◆ Files

TArray<FLootLockerAssetFile> FLootLockerResponseAssetCandidate::Files

◆ Id

int FLootLockerResponseAssetCandidate::Id = 0

◆ Review_feedback

FString FLootLockerResponseAssetCandidate::Review_feedback = ""

◆ Status

FString FLootLockerResponseAssetCandidate::Status = ""

◆ Updated_at

FString FLootLockerResponseAssetCandidate::Updated_at = ""