![]() |
LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
|
#include <LootLockerUserGeneratedContentRequestHandler.h>
Data Fields | |
| int | id = 0 |
| FString | url = "" |
| FString | purpose = "" |
| ELootLockerAssetFilePurpose | purpose_enum = ELootLockerAssetFilePurpose::FILE |
| FString | filename = "" |
| FString | content_type = "" |
| int | size = 0 |
| FString FLootLockerAssetFile::content_type = "" |
| FString FLootLockerAssetFile::filename = "" |
| int FLootLockerAssetFile::id = 0 |
| FString FLootLockerAssetFile::purpose = "" |
| ELootLockerAssetFilePurpose FLootLockerAssetFile::purpose_enum = ELootLockerAssetFilePurpose::FILE |
| int FLootLockerAssetFile::size = 0 |
| FString FLootLockerAssetFile::url = "" |