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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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#include <LootLockerUserGeneratedContentRequestHandler.h>
Data Fields | |
| FString | name = "" |
| int | context_id = 0 |
| TArray< FLootLockerContentKeyValuePair > | kv_storage |
| TArray< FLootLockerContentKeyValuePair > | filters |
| TArray< FLootLockerAssetDataEntity > | data_entities |
| int FLootLockerAssetCandidateData::context_id = 0 |
| TArray<FLootLockerAssetDataEntity> FLootLockerAssetCandidateData::data_entities |
| TArray<FLootLockerContentKeyValuePair> FLootLockerAssetCandidateData::filters |
| TArray<FLootLockerContentKeyValuePair> FLootLockerAssetCandidateData::kv_storage |
| FString FLootLockerAssetCandidateData::name = "" |