#include "CoreMinimal.h"#include "LootLockerResponse.h"#include "LootLockerPlayerData.h"#include "LootLockerTriggersRequestHandler.generated.h"

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Data Structures | |
| struct | FLootLockerSuccessfulKey |
| Holds the key of a trigger that was successfully invoked. More... | |
| struct | FLootLockerFailedKey |
| Holds the key and failure reason of a trigger that could not be invoked. More... | |
| struct | FLootLockerInvokeTriggersByKeyRequest |
| Request to invoke one or more triggers identified by their string keys. More... | |
| struct | FLootLockerInvokeTriggersByKeyResponse |
| The result of the invoked triggers. More... | |
| class | ULootLockerTriggersRequestHandler |
Typedefs | |
| typedef void(* | FLootLockerInvokeTriggersByKeyResponseDelegate) (FLootLockerInvokeTriggersByKeyResponse) |
| C++ response delegate for invoking a set of triggers by key. | |
Enumerations | |
| enum class | ELootLockerTriggerFailureReasons : uint8 { ELootLockerTriggerFailureReasons::Trigger_limit_reached = 0 , ELootLockerTriggerFailureReasons::Key_not_found = 1 , ELootLockerTriggerFailureReasons::Reward_not_found = 2 , ELootLockerTriggerFailureReasons::Player_not_in_segment = 3 } |
| Possible reasons for a trigger key to fail. More... | |