LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
Loading...
Searching...
No Matches
LootLockerTriggersRequestHandler.h File Reference
#include "CoreMinimal.h"
#include "LootLockerResponse.h"
#include "LootLockerPlayerData.h"
#include "LootLockerTriggersRequestHandler.generated.h"
Include dependency graph for LootLockerTriggersRequestHandler.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Data Structures

struct  FLootLockerSuccessfulKey
 Holds the key of a trigger that was successfully invoked. More...
struct  FLootLockerFailedKey
 Holds the key and failure reason of a trigger that could not be invoked. More...
struct  FLootLockerInvokeTriggersByKeyRequest
 Request to invoke one or more triggers identified by their string keys. More...
struct  FLootLockerInvokeTriggersByKeyResponse
 The result of the invoked triggers. More...
class  ULootLockerTriggersRequestHandler

Typedefs

typedef void(* FLootLockerInvokeTriggersByKeyResponseDelegate) (FLootLockerInvokeTriggersByKeyResponse)
 C++ response delegate for invoking a set of triggers by key.

Enumerations

enum class  ELootLockerTriggerFailureReasons : uint8 { ELootLockerTriggerFailureReasons::Trigger_limit_reached = 0 , ELootLockerTriggerFailureReasons::Key_not_found = 1 , ELootLockerTriggerFailureReasons::Reward_not_found = 2 , ELootLockerTriggerFailureReasons::Player_not_in_segment = 3 }
 Possible reasons for a trigger key to fail. More...