LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerTokenExchangeResponse Struct Reference

#include <LootLockerServerOAuthRequest.h>

Inheritance diagram for FLootLockerServerTokenExchangeResponse:
Collaboration diagram for FLootLockerServerTokenExchangeResponse:

Data Fields

FString Token_type = ""
 The type of token contained in the response.
 
FString Access_token = ""
 The new access token to use in subsequent requests.
 
FString Refresh_token = ""
 The refresh token to use for refreshing the access token upon expiry.
 
FString Subject_ulid = ""
 The ulid of the subject that this token is for.
 
int Expires_in = 0
 For how many seconds the Access Token is valid.
 
- Data Fields inherited from FLootLockerServerResponse
bool Success = false
 True if the request succeeded.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer
 Raw text/http body from the server response.
 
FLootLockerServerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerServerRequestContext RequestContext
 Context information about the request.
 

Field Documentation

◆ Access_token

FString FLootLockerServerTokenExchangeResponse::Access_token = ""

The new access token to use in subsequent requests.

◆ Expires_in

int FLootLockerServerTokenExchangeResponse::Expires_in = 0

For how many seconds the Access Token is valid.

◆ Refresh_token

FString FLootLockerServerTokenExchangeResponse::Refresh_token = ""

The refresh token to use for refreshing the access token upon expiry.

◆ Subject_ulid

FString FLootLockerServerTokenExchangeResponse::Subject_ulid = ""

The ulid of the subject that this token is for.

◆ Token_type

FString FLootLockerServerTokenExchangeResponse::Token_type = ""

The type of token contained in the response.