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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerOAuthRequest.h>


Data Fields | |
| FString | Token_type = "" |
| The type of token contained in the response. | |
| FString | Access_token = "" |
| The new access token to use in subsequent requests. | |
| FString | Refresh_token = "" |
| The refresh token to use for refreshing the access token upon expiry. | |
| FString | Subject_ulid = "" |
| The ulid of the subject that this token is for. | |
| int | Expires_in = 0 |
| For how many seconds the Access Token is valid. | |
Data Fields inherited from FLootLockerServerResponse | |
| bool | Success = false |
| True if the request succeeded. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer |
| Raw text/http body from the server response. | |
| FLootLockerServerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerServerRequestContext | RequestContext |
| Context information about the request. | |
| FString FLootLockerServerTokenExchangeResponse::Access_token = "" |
The new access token to use in subsequent requests.
| int FLootLockerServerTokenExchangeResponse::Expires_in = 0 |
For how many seconds the Access Token is valid.
| FString FLootLockerServerTokenExchangeResponse::Refresh_token = "" |
The refresh token to use for refreshing the access token upon expiry.
| FString FLootLockerServerTokenExchangeResponse::Subject_ulid = "" |
The ulid of the subject that this token is for.
| FString FLootLockerServerTokenExchangeResponse::Token_type = "" |
The type of token contained in the response.