19 UPROPERTY(BlueprintReadWrite, Category =
"LootLockerServer")
20 FString Token_type = "";
24 UPROPERTY(BlueprintReadWrite, Category = "LootLockerServer")
25 FString Access_token = "";
29 UPROPERTY(BlueprintReadWrite, Category = "LootLockerServer")
30 FString Refresh_token = "";
34 UPROPERTY(BlueprintReadWrite, Category = "LootLockerServer")
35 FString Subject_ulid = "";
39 UPROPERTY(BlueprintReadWrite, Category = "LootLockerServer")
67 static FString TokenExchangeWWWFormFormatString;
68 static FString TokenExchangeGrantType;
69 static FString TokenExchangeActorTokenType;
70 static FString TokenExchangeAccessTokenSubjectTokenType;
71 static FString TokenExchangePlayerImpersonationSubjectTokenType;