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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerPlayerProgressionRequest.h>


Data Fields | |
| TArray< FLootLockerServerProgressionTier > | Awarded_tiers |
| A list of the tiers that were awarded as an effect of the progression state change. | |
Data Fields inherited from FLootLockerServerSinglePlayerProgressionResponse | |
| FString | Id = "" |
| The ID of the progression. | |
| FString | Progression_key = "" |
| The key of the progression. | |
| FString | Progression_name = "" |
| The name of the progression. | |
| FString | Progression_id = "" |
| The ULID of the progression. | |
| int32 | Step = 0 |
| Which step (steps are configured in the console) of the progression the player is on. | |
| int32 | Points = 0 |
| How many points this player has in this progression. | |
| int32 | Previous_threshold = 0 |
| The number of points needed to enter the current step of the progression (already cleared by the player) | |
| int32 | Next_threshold = 0 |
| The number of points needed to enter the next step of the progression. | |
| FString | Last_level_up = "" |
| The time of the last level up. | |
Data Fields inherited from FLootLockerServerResponse | |
| bool | Success = false |
| True if the request succeeded. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer |
| Raw text/http body from the server response. | |
| FLootLockerServerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerServerRequestContext | RequestContext |
| Context information about the request. | |
| TArray<FLootLockerServerProgressionTier> FLootLockerServerSinglePlayerProgressionWithRewardsResponse::Awarded_tiers |
A list of the tiers that were awarded as an effect of the progression state change.