LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerSinglePlayerProgressionResponse Struct Reference

#include <LootLockerServerPlayerProgressionRequest.h>

Inheritance diagram for FLootLockerServerSinglePlayerProgressionResponse:
Collaboration diagram for FLootLockerServerSinglePlayerProgressionResponse:

Data Fields

FString Id = ""
 The ID of the progression.
 
FString Progression_key = ""
 The key of the progression.
 
FString Progression_name = ""
 The name of the progression.
 
FString Progression_id = ""
 The ULID of the progression.
 
int32 Step = 0
 Which step (steps are configured in the console) of the progression the player is on.
 
int32 Points = 0
 How many points this player has in this progression.
 
int32 Previous_threshold = 0
 The number of points needed to enter the current step of the progression (already cleared by the player)
 
int32 Next_threshold = 0
 The number of points needed to enter the next step of the progression.
 
FString Last_level_up = ""
 The time of the last level up.
 
- Data Fields inherited from FLootLockerServerResponse
bool Success = false
 True if the request succeeded.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer
 Raw text/http body from the server response.
 
FLootLockerServerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerServerRequestContext RequestContext
 Context information about the request.
 

Field Documentation

◆ Id

FString FLootLockerServerSinglePlayerProgressionResponse::Id = ""

The ID of the progression.

◆ Last_level_up

FString FLootLockerServerSinglePlayerProgressionResponse::Last_level_up = ""

The time of the last level up.

◆ Next_threshold

int32 FLootLockerServerSinglePlayerProgressionResponse::Next_threshold = 0

The number of points needed to enter the next step of the progression.

◆ Points

int32 FLootLockerServerSinglePlayerProgressionResponse::Points = 0

How many points this player has in this progression.

◆ Previous_threshold

int32 FLootLockerServerSinglePlayerProgressionResponse::Previous_threshold = 0

The number of points needed to enter the current step of the progression (already cleared by the player)

◆ Progression_id

FString FLootLockerServerSinglePlayerProgressionResponse::Progression_id = ""

The ULID of the progression.

◆ Progression_key

FString FLootLockerServerSinglePlayerProgressionResponse::Progression_key = ""

The key of the progression.

◆ Progression_name

FString FLootLockerServerSinglePlayerProgressionResponse::Progression_name = ""

The name of the progression.

◆ Step

int32 FLootLockerServerSinglePlayerProgressionResponse::Step = 0

Which step (steps are configured in the console) of the progression the player is on.