LootLocker Unreal Server SDK 6.6.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerManualLeaderboardResetResponse Struct Reference

#include <LootLockerServerLeaderboardRequest.h>

Inheritance diagram for FLootLockerServerManualLeaderboardResetResponse:
Collaboration diagram for FLootLockerServerManualLeaderboardResetResponse:

Data Fields

int Id = 0
 The unique ID of this manual reset request.
 
int Leaderboard_id = 0
 The ID of the leaderboard this reset belongs to.
 
int Game_id = 0
 The ID of the game this reset belongs to.
 
FString Name = ""
 Optional human-readable name for this reset request.
 
FString Status = ""
 The current processing status of this reset (pending, processing, completed, failed).
 
FString Scheduled_for = ""
 The UTC time at which this reset is scheduled to be processed (ISO 8601).
 
FString Requested_at = ""
 The UTC time at which this reset was requested (ISO 8601).
 
FString Processed_at = ""
 The UTC time at which this reset was processed (ISO 8601).
 
FString Error_message = ""
 Error message if the reset failed.
 
- Data Fields inherited from FLootLockerServerResponse
bool Success = false
 True if the request succeeded.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer
 Raw text/http body from the server response.
 
FLootLockerServerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerServerRequestContext RequestContext
 Context information about the request.
 

Field Documentation

◆ Error_message

FString FLootLockerServerManualLeaderboardResetResponse::Error_message = ""

Error message if the reset failed.

Empty if not failed.

◆ Game_id

int FLootLockerServerManualLeaderboardResetResponse::Game_id = 0

The ID of the game this reset belongs to.

◆ Id

int FLootLockerServerManualLeaderboardResetResponse::Id = 0

The unique ID of this manual reset request.

◆ Leaderboard_id

int FLootLockerServerManualLeaderboardResetResponse::Leaderboard_id = 0

The ID of the leaderboard this reset belongs to.

◆ Name

FString FLootLockerServerManualLeaderboardResetResponse::Name = ""

Optional human-readable name for this reset request.

◆ Processed_at

FString FLootLockerServerManualLeaderboardResetResponse::Processed_at = ""

The UTC time at which this reset was processed (ISO 8601).

Empty if not yet processed.

◆ Requested_at

FString FLootLockerServerManualLeaderboardResetResponse::Requested_at = ""

The UTC time at which this reset was requested (ISO 8601).

◆ Scheduled_for

FString FLootLockerServerManualLeaderboardResetResponse::Scheduled_for = ""

The UTC time at which this reset is scheduled to be processed (ISO 8601).

◆ Status

FString FLootLockerServerManualLeaderboardResetResponse::Status = ""

The current processing status of this reset (pending, processing, completed, failed).