LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerLeaderboardSubmitScoreResponse Struct Reference

#include <LootLockerServerLeaderboardRequest.h>

Inheritance diagram for FLootLockerServerLeaderboardSubmitScoreResponse:
Collaboration diagram for FLootLockerServerLeaderboardSubmitScoreResponse:

Data Fields

FString Member_id = ""
 The Identifying member ID for this entry in the leaderboard.
 
int Rank = 0
 The rank for this entry in the leaderboard.
 
int Score = 0
 The Score for this entry in the leaderboard.
 
FString Metadata = ""
 The Metadata for this entry in the leaderboard.
 
- Data Fields inherited from FLootLockerServerResponse
bool Success = false
 True if the request succeeded.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer
 Raw text/http body from the server response.
 
FLootLockerServerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerServerRequestContext RequestContext
 Context information about the request.
 

Field Documentation

◆ Member_id

FString FLootLockerServerLeaderboardSubmitScoreResponse::Member_id = ""

The Identifying member ID for this entry in the leaderboard.

For player leaderboards this will be the PlayerID, for generic leaderboards this will be the member_id you submitted

◆ Metadata

FString FLootLockerServerLeaderboardSubmitScoreResponse::Metadata = ""

The Metadata for this entry in the leaderboard.

If the leaderboard does not support metadata this property will be empty.

◆ Rank

int FLootLockerServerLeaderboardSubmitScoreResponse::Rank = 0

The rank for this entry in the leaderboard.

◆ Score

int FLootLockerServerLeaderboardSubmitScoreResponse::Score = 0

The Score for this entry in the leaderboard.