LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerGetPlayerInfoFromGameSessionTokenResponse Struct Reference

#include <LootLockerServerPlayerRequest.h>

Inheritance diagram for FLootLockerServerGetPlayerInfoFromGameSessionTokenResponse:
Collaboration diagram for FLootLockerServerGetPlayerInfoFromGameSessionTokenResponse:

Data Fields

TArray< FString > Failed_tokens
 A list of tokens that could not be looked up.
 
TArray< FLootLockerServerPlayerInfoFromTokenPlayer_info_list
 A list of players that were successfully looked up with ids and the token corresponding to the player.
 
- Data Fields inherited from FLootLockerServerResponse
bool Success = false
 True if the request succeeded.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer
 Raw text/http body from the server response.
 
FLootLockerServerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerServerRequestContext RequestContext
 Context information about the request.
 

Field Documentation

◆ Failed_tokens

TArray<FString> FLootLockerServerGetPlayerInfoFromGameSessionTokenResponse::Failed_tokens

A list of tokens that could not be looked up.

◆ Player_info_list

TArray<FLootLockerServerPlayerInfoFromToken> FLootLockerServerGetPlayerInfoFromGameSessionTokenResponse::Player_info_list

A list of players that were successfully looked up with ids and the token corresponding to the player.