LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
Loading...
Searching...
No Matches
FLootLockerServerGetLeaderboardScheduleResponse Struct Reference

#include <LootLockerServerLeaderboardRequest.h>

Inheritance diagram for FLootLockerServerGetLeaderboardScheduleResponse:
Collaboration diagram for FLootLockerServerGetLeaderboardScheduleResponse:

Data Fields

FString cron_expression
 
FString next_run
 
FString last_run
 
TArray< FString > schedule
 
- Data Fields inherited from FLootLockerServerResponse
bool Success = false
 True if the request succeeded.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer
 Raw text/http body from the server response.
 
FLootLockerServerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerServerRequestContext RequestContext
 Context information about the request.
 

Field Documentation

◆ cron_expression

FString FLootLockerServerGetLeaderboardScheduleResponse::cron_expression

◆ last_run

FString FLootLockerServerGetLeaderboardScheduleResponse::last_run

◆ next_run

FString FLootLockerServerGetLeaderboardScheduleResponse::next_run

◆ schedule

TArray<FString> FLootLockerServerGetLeaderboardScheduleResponse::schedule