LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerGetHeroInventoryResponse Struct Reference

#include <LootLockerServerHeroRequest.h>

Inheritance diagram for FLootLockerServerGetHeroInventoryResponse:
Collaboration diagram for FLootLockerServerGetHeroInventoryResponse:

Data Fields

int Total = 0
 The total number of items in this player heroes inventory.
 
TArray< FLootLockerServerPlayerHeroInventoryItemItems
 List of items in this player heroes inventory according to the requested pagination.
 
- Data Fields inherited from FLootLockerServerResponse
bool Success = false
 True if the request succeeded.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer
 Raw text/http body from the server response.
 
FLootLockerServerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerServerRequestContext RequestContext
 Context information about the request.
 

Field Documentation

◆ Items

TArray<FLootLockerServerPlayerHeroInventoryItem> FLootLockerServerGetHeroInventoryResponse::Items

List of items in this player heroes inventory according to the requested pagination.

◆ Total

int FLootLockerServerGetHeroInventoryResponse::Total = 0

The total number of items in this player heroes inventory.