5#include "CoreMinimal.h"
9#include "LootLockerServerHeroRequest.generated.h"
25 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
30 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
35 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
40 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
45 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
46 FString Hero_name = "";
50 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
51 FString Character_name = "";
55 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
56 FString Class_name = "";
60 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
61 bool Is_default = false;
65 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
66 int Asset_variation_id = 0;
70 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
84 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
85 bool Is_rental = false;
91 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
92 FString Time_left = "";
98 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
99 FString Duration = "";
105 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
106 FString Is_active = "";
112USTRUCT(BlueprintType)
119 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
126 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
127 FString Variation_id = "";
133 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
134 FString Rental_option_id = "";
138 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
139 FString Acquisition_source = "";
143 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
148 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
155USTRUCT(BlueprintType)
164 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
165 FString Variation_id = "";
169 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
174 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
175 FString Mounted_at = "";
179 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
184 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
195USTRUCT(BlueprintType)
202 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
209USTRUCT(BlueprintType)
216 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
221 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
222 int Asset_variation_id = 0;
228USTRUCT(BlueprintType)
235 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
240 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
241 int Rental_option_id = 0;
251USTRUCT(BlueprintType)
259 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
266USTRUCT(BlueprintType)
274 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
279 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
286USTRUCT(BlueprintType)
294 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
301USTRUCT(BlueprintType)
310USTRUCT(BlueprintType)
319USTRUCT(BlueprintType)
void(* FLootLockerServerGetPlayerHeroResponseDelegate)(FLootLockerServerGetPlayerHeroesResponse)
Definition LootLockerServerHeroRequest.h:332
void(* FLootLockerServerGetHeroInventoryResponseDelegate)(FLootLockerServerGetHeroInventoryResponse)
Definition LootLockerServerHeroRequest.h:336
void(* FLootLockerServerEquipAssetToHeroLoadoutResponseDelegate)(FLootLockerServerEquipAssetToHeroLoadoutResponse)
Definition LootLockerServerHeroRequest.h:344
void(* FLootLockerServerUnequipAssetFromHeroLoadoutResponseDelegate)(FLootLockerServerUnequipAssetFromHeroLoadoutResponse)
Definition LootLockerServerHeroRequest.h:348
void(* FLootLockerServerGetHeroLoadoutResponseDelegate)(FLootLockerServerGetHeroLoadoutResponse)
Definition LootLockerServerHeroRequest.h:340
Definition LootLockerServerHeroRequest.h:356
static FString GetPlayerHeroInventory(int PlayerID, int HeroID, const FLootLockerServerGetHeroInventoryResponseDelegate &OnCompletedRequest)
static FString UnequipAssetFromPlayerHeroLoadout(int PlayerID, int HeroID, int InstanceID, const FLootLockerServerUnequipAssetFromHeroLoadoutResponseDelegate &OnCompletedRequest)
static FString EquipAssetToPlayerHeroLoadoutByAssetIdAndRentalOptionId(int PlayerID, int HeroID, int AssetID, int RentalOptionID, const FLootLockerServerEquipAssetToHeroLoadoutResponseDelegate &OnCompletedRequest)
static FString GetPlayerHeroes(int PlayerID, const FLootLockerServerGetPlayerHeroResponseDelegate &OnCompletedRequest)
static FString GetPlayerHeroLoadout(int PlayerID, int HeroID, const FLootLockerServerGetHeroLoadoutResponseDelegate &OnCompletedRequest)
static FString EquipAssetToPlayerHeroLoadoutByAssetInstanceId(int PlayerID, int HeroID, int AssetInstanceID, const FLootLockerServerEquipAssetToHeroLoadoutResponseDelegate &OnCompletedRequest)
static FString GetPaginatedPlayerHeroInventory(int PlayerID, int HeroID, int Count, int After, const FLootLockerServerGetHeroInventoryResponseDelegate &OnCompletedRequest)
static FString EquipAssetToPlayerHeroLoadoutByAssetIdAndAssetVariationId(int PlayerID, int HeroID, int AssetID, int AssetVariationID, const FLootLockerServerEquipAssetToHeroLoadoutResponseDelegate &OnCompletedRequest)
ULootLockerServerHeroRequest()
Definition LootLockerServerAssetRequest.h:468
Definition LootLockerServerHeroRequest.h:230
Definition LootLockerServerHeroRequest.h:211
Definition LootLockerServerHeroRequest.h:197
Definition LootLockerServerHeroRequest.h:312
Definition LootLockerServerHeroRequest.h:288
Definition LootLockerServerHeroRequest.h:268
Definition LootLockerServerHeroRequest.h:303
Definition LootLockerServerHeroRequest.h:253
Definition LootLockerServerHeroRequest.h:114
Definition LootLockerServerHeroRequest.h:79
Definition LootLockerServerHeroRequest.h:157
Definition LootLockerServerHeroRequest.h:20
The base response for all LootLocker Server responses.
Definition LootLockerServerResponse.h:67
Definition LootLockerServerHeroRequest.h:321