LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerPlayerHero Struct Reference

#include <LootLockerServerHeroRequest.h>

Collaboration diagram for FLootLockerServerPlayerHero:

Data Fields

int Id = 0
 The ID of this player hero.
 
int Hero_id = 0
 The ID of the hero itself.
 
int Character_id = 0
 The ID of the character.
 
int Instance_id = 0
 The asset instance id of the hero.
 
FString Hero_name = ""
 The name of the hero.
 
FString Character_name = ""
 The name of the character.
 
FString Class_name = ""
 The name of the class that this hero belongs to.
 
bool Is_default = false
 Whether this is the players default hero.
 
int Asset_variation_id = 0
 The asset variation id of the hero.
 
FLootLockerServerAsset Asset
 The asset this hero refers to.
 

Field Documentation

◆ Asset

FLootLockerServerAsset FLootLockerServerPlayerHero::Asset

The asset this hero refers to.

◆ Asset_variation_id

int FLootLockerServerPlayerHero::Asset_variation_id = 0

The asset variation id of the hero.

◆ Character_id

int FLootLockerServerPlayerHero::Character_id = 0

The ID of the character.

◆ Character_name

FString FLootLockerServerPlayerHero::Character_name = ""

The name of the character.

◆ Class_name

FString FLootLockerServerPlayerHero::Class_name = ""

The name of the class that this hero belongs to.

◆ Hero_id

int FLootLockerServerPlayerHero::Hero_id = 0

The ID of the hero itself.

◆ Hero_name

FString FLootLockerServerPlayerHero::Hero_name = ""

The name of the hero.

◆ Id

int FLootLockerServerPlayerHero::Id = 0

The ID of this player hero.

◆ Instance_id

int FLootLockerServerPlayerHero::Instance_id = 0

The asset instance id of the hero.

◆ Is_default

bool FLootLockerServerPlayerHero::Is_default = false

Whether this is the players default hero.