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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerHeroRequest.h>

Data Fields | |
| int | Id = 0 |
| The ID of this player hero. | |
| int | Hero_id = 0 |
| The ID of the hero itself. | |
| int | Character_id = 0 |
| The ID of the character. | |
| int | Instance_id = 0 |
| The asset instance id of the hero. | |
| FString | Hero_name = "" |
| The name of the hero. | |
| FString | Character_name = "" |
| The name of the character. | |
| FString | Class_name = "" |
| The name of the class that this hero belongs to. | |
| bool | Is_default = false |
| Whether this is the players default hero. | |
| int | Asset_variation_id = 0 |
| The asset variation id of the hero. | |
| FLootLockerServerAsset | Asset |
| The asset this hero refers to. | |
| FLootLockerServerAsset FLootLockerServerPlayerHero::Asset |
The asset this hero refers to.
| int FLootLockerServerPlayerHero::Asset_variation_id = 0 |
The asset variation id of the hero.
| int FLootLockerServerPlayerHero::Character_id = 0 |
The ID of the character.
| FString FLootLockerServerPlayerHero::Character_name = "" |
The name of the character.
| FString FLootLockerServerPlayerHero::Class_name = "" |
The name of the class that this hero belongs to.
| int FLootLockerServerPlayerHero::Hero_id = 0 |
The ID of the hero itself.
| FString FLootLockerServerPlayerHero::Hero_name = "" |
The name of the hero.
| int FLootLockerServerPlayerHero::Id = 0 |
The ID of this player hero.
| int FLootLockerServerPlayerHero::Instance_id = 0 |
The asset instance id of the hero.
| bool FLootLockerServerPlayerHero::Is_default = false |
Whether this is the players default hero.