LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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ULootLockerServerHeroRequest Class Reference

#include <LootLockerServerHeroRequest.h>

Inheritance diagram for ULootLockerServerHeroRequest:
Collaboration diagram for ULootLockerServerHeroRequest:

Public Member Functions

 ULootLockerServerHeroRequest ()
 

Static Public Member Functions

static FString GetPlayerHeroes (int PlayerID, const FLootLockerServerGetPlayerHeroResponseDelegate &OnCompletedRequest)
 
static FString GetPlayerHeroInventory (int PlayerID, int HeroID, const FLootLockerServerGetHeroInventoryResponseDelegate &OnCompletedRequest)
 
static FString GetPaginatedPlayerHeroInventory (int PlayerID, int HeroID, int Count, int After, const FLootLockerServerGetHeroInventoryResponseDelegate &OnCompletedRequest)
 
static FString GetPlayerHeroLoadout (int PlayerID, int HeroID, const FLootLockerServerGetHeroLoadoutResponseDelegate &OnCompletedRequest)
 
static FString EquipAssetToPlayerHeroLoadoutByAssetInstanceId (int PlayerID, int HeroID, int AssetInstanceID, const FLootLockerServerEquipAssetToHeroLoadoutResponseDelegate &OnCompletedRequest)
 
static FString EquipAssetToPlayerHeroLoadoutByAssetIdAndAssetVariationId (int PlayerID, int HeroID, int AssetID, int AssetVariationID, const FLootLockerServerEquipAssetToHeroLoadoutResponseDelegate &OnCompletedRequest)
 
static FString EquipAssetToPlayerHeroLoadoutByAssetIdAndRentalOptionId (int PlayerID, int HeroID, int AssetID, int RentalOptionID, const FLootLockerServerEquipAssetToHeroLoadoutResponseDelegate &OnCompletedRequest)
 
static FString UnequipAssetFromPlayerHeroLoadout (int PlayerID, int HeroID, int InstanceID, const FLootLockerServerUnequipAssetFromHeroLoadoutResponseDelegate &OnCompletedRequest)
 

Constructor & Destructor Documentation

◆ ULootLockerServerHeroRequest()

ULootLockerServerHeroRequest::ULootLockerServerHeroRequest ( )

Member Function Documentation

◆ EquipAssetToPlayerHeroLoadoutByAssetIdAndAssetVariationId()

static FString ULootLockerServerHeroRequest::EquipAssetToPlayerHeroLoadoutByAssetIdAndAssetVariationId ( int  PlayerID,
int  HeroID,
int  AssetID,
int  AssetVariationID,
const FLootLockerServerEquipAssetToHeroLoadoutResponseDelegate OnCompletedRequest 
)
static

◆ EquipAssetToPlayerHeroLoadoutByAssetIdAndRentalOptionId()

static FString ULootLockerServerHeroRequest::EquipAssetToPlayerHeroLoadoutByAssetIdAndRentalOptionId ( int  PlayerID,
int  HeroID,
int  AssetID,
int  RentalOptionID,
const FLootLockerServerEquipAssetToHeroLoadoutResponseDelegate OnCompletedRequest 
)
static

◆ EquipAssetToPlayerHeroLoadoutByAssetInstanceId()

static FString ULootLockerServerHeroRequest::EquipAssetToPlayerHeroLoadoutByAssetInstanceId ( int  PlayerID,
int  HeroID,
int  AssetInstanceID,
const FLootLockerServerEquipAssetToHeroLoadoutResponseDelegate OnCompletedRequest 
)
static

◆ GetPaginatedPlayerHeroInventory()

static FString ULootLockerServerHeroRequest::GetPaginatedPlayerHeroInventory ( int  PlayerID,
int  HeroID,
int  Count,
int  After,
const FLootLockerServerGetHeroInventoryResponseDelegate OnCompletedRequest 
)
static

◆ GetPlayerHeroes()

static FString ULootLockerServerHeroRequest::GetPlayerHeroes ( int  PlayerID,
const FLootLockerServerGetPlayerHeroResponseDelegate OnCompletedRequest 
)
static

◆ GetPlayerHeroInventory()

static FString ULootLockerServerHeroRequest::GetPlayerHeroInventory ( int  PlayerID,
int  HeroID,
const FLootLockerServerGetHeroInventoryResponseDelegate OnCompletedRequest 
)
static

◆ GetPlayerHeroLoadout()

static FString ULootLockerServerHeroRequest::GetPlayerHeroLoadout ( int  PlayerID,
int  HeroID,
const FLootLockerServerGetHeroLoadoutResponseDelegate OnCompletedRequest 
)
static

◆ UnequipAssetFromPlayerHeroLoadout()

static FString ULootLockerServerHeroRequest::UnequipAssetFromPlayerHeroLoadout ( int  PlayerID,
int  HeroID,
int  InstanceID,
const FLootLockerServerUnequipAssetFromHeroLoadoutResponseDelegate OnCompletedRequest 
)
static