5#include "Containers/Array.h"
6#include "CoreMinimal.h"
10#include "LootLockerServerDropTableRequest.generated.h"
26 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
31 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
38 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
39 FString Asset_variation_id = "";
45 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
46 FString Asset_rental_option_id = "";
50 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
64 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
71 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
72 FString Variation_id = "";
78 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
79 FString Rental_option_id = "";
83 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
88 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
106 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
114USTRUCT(BlueprintType)
122 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
126USTRUCT(BlueprintType)
134 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
void(* FLootLockerServerPickFromDropTableResponseDelegate)(FLootLockerServerPickFromDropTableResponse)
Definition LootLockerServerDropTableRequest.h:149
void(* FLootLockerServerComputeAndLockDropTableResponseDelegate)(FLootLockerServerComputeAndLockDropTableResponse)
Definition LootLockerServerDropTableRequest.h:145
Definition LootLockerServerDropTableRequest.h:157
static FString ComputeAndLockDropTableWithAssetInformation(int PlayerID, int DropTableID, const FLootLockerServerComputeAndLockDropTableResponseDelegate &OnCompletedRequest)
static FString PickDropsFromDropTable(int PlayerID, int DropTableID, TArray< int > DropTableItemIDsToPick, const FLootLockerServerPickFromDropTableResponseDelegate &OnCompletedRequest)
static FString ComputeAndLockDropTable(int PlayerID, int DropTableID, const FLootLockerServerComputeAndLockDropTableResponseDelegate &OnCompletedRequest)
static FString ComputeAndLockDropTableForTag(int PlayerID, int DropTableID, const FString &Tag, const FLootLockerServerComputeAndLockDropTableResponseDelegate &OnCompletedRequest)
static FString ComputeAndLockDropTableForTagWithAssetInformation(int PlayerID, int DropTableID, const FString &Tag, const FLootLockerServerComputeAndLockDropTableResponseDelegate &OnCompletedRequest)
ULootLockerServerDropTableRequest()
Definition LootLockerServerAssetRequest.h:468
Definition LootLockerServerDropTableRequest.h:116
Definition LootLockerServerDropTableRequest.h:21
Definition LootLockerServerDropTableRequest.h:101
Definition LootLockerServerDropTableRequest.h:128
Definition LootLockerServerDropTableRequest.h:59
The base response for all LootLocker Server responses.
Definition LootLockerServerResponse.h:67