LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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ULootLockerServerDropTableRequest Class Reference

#include <LootLockerServerDropTableRequest.h>

Inheritance diagram for ULootLockerServerDropTableRequest:
Collaboration diagram for ULootLockerServerDropTableRequest:

Public Member Functions

 ULootLockerServerDropTableRequest ()
 

Static Public Member Functions

static FString ComputeAndLockDropTable (int PlayerID, int DropTableID, const FLootLockerServerComputeAndLockDropTableResponseDelegate &OnCompletedRequest)
 
static FString ComputeAndLockDropTableForTag (int PlayerID, int DropTableID, const FString &Tag, const FLootLockerServerComputeAndLockDropTableResponseDelegate &OnCompletedRequest)
 
static FString ComputeAndLockDropTableWithAssetInformation (int PlayerID, int DropTableID, const FLootLockerServerComputeAndLockDropTableResponseDelegate &OnCompletedRequest)
 
static FString ComputeAndLockDropTableForTagWithAssetInformation (int PlayerID, int DropTableID, const FString &Tag, const FLootLockerServerComputeAndLockDropTableResponseDelegate &OnCompletedRequest)
 
static FString PickDropsFromDropTable (int PlayerID, int DropTableID, TArray< int > DropTableItemIDsToPick, const FLootLockerServerPickFromDropTableResponseDelegate &OnCompletedRequest)
 

Constructor & Destructor Documentation

◆ ULootLockerServerDropTableRequest()

ULootLockerServerDropTableRequest::ULootLockerServerDropTableRequest ( )

Member Function Documentation

◆ ComputeAndLockDropTable()

static FString ULootLockerServerDropTableRequest::ComputeAndLockDropTable ( int  PlayerID,
int  DropTableID,
const FLootLockerServerComputeAndLockDropTableResponseDelegate OnCompletedRequest 
)
static

◆ ComputeAndLockDropTableForTag()

static FString ULootLockerServerDropTableRequest::ComputeAndLockDropTableForTag ( int  PlayerID,
int  DropTableID,
const FString &  Tag,
const FLootLockerServerComputeAndLockDropTableResponseDelegate OnCompletedRequest 
)
static

◆ ComputeAndLockDropTableForTagWithAssetInformation()

static FString ULootLockerServerDropTableRequest::ComputeAndLockDropTableForTagWithAssetInformation ( int  PlayerID,
int  DropTableID,
const FString &  Tag,
const FLootLockerServerComputeAndLockDropTableResponseDelegate OnCompletedRequest 
)
static

◆ ComputeAndLockDropTableWithAssetInformation()

static FString ULootLockerServerDropTableRequest::ComputeAndLockDropTableWithAssetInformation ( int  PlayerID,
int  DropTableID,
const FLootLockerServerComputeAndLockDropTableResponseDelegate OnCompletedRequest 
)
static

◆ PickDropsFromDropTable()

static FString ULootLockerServerDropTableRequest::PickDropsFromDropTable ( int  PlayerID,
int  DropTableID,
TArray< int >  DropTableItemIDsToPick,
const FLootLockerServerPickFromDropTableResponseDelegate OnCompletedRequest 
)
static