#include <LootLockerServerDropTableRequest.h>
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| static FString | ComputeAndLockDropTable (int PlayerID, int DropTableID, const FLootLockerServerComputeAndLockDropTableResponseDelegate &OnCompletedRequest) |
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| static FString | ComputeAndLockDropTableForTag (int PlayerID, int DropTableID, const FString &Tag, const FLootLockerServerComputeAndLockDropTableResponseDelegate &OnCompletedRequest) |
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| static FString | ComputeAndLockDropTableWithAssetInformation (int PlayerID, int DropTableID, const FLootLockerServerComputeAndLockDropTableResponseDelegate &OnCompletedRequest) |
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| static FString | ComputeAndLockDropTableForTagWithAssetInformation (int PlayerID, int DropTableID, const FString &Tag, const FLootLockerServerComputeAndLockDropTableResponseDelegate &OnCompletedRequest) |
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| static FString | PickDropsFromDropTable (int PlayerID, int DropTableID, TArray< int > DropTableItemIDsToPick, const FLootLockerServerPickFromDropTableResponseDelegate &OnCompletedRequest) |
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◆ ULootLockerServerDropTableRequest()
| ULootLockerServerDropTableRequest::ULootLockerServerDropTableRequest |
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◆ ComputeAndLockDropTable()
◆ ComputeAndLockDropTableForTag()
◆ ComputeAndLockDropTableForTagWithAssetInformation()
◆ ComputeAndLockDropTableWithAssetInformation()
◆ PickDropsFromDropTable()