LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
Loading...
Searching...
No Matches
FLootLockerServerDropTableItem Struct Reference

#include <LootLockerServerDropTableRequest.h>

Collaboration diagram for FLootLockerServerDropTableItem:

Data Fields

int Id = 0
 The id of this drop table item.
 
int Asset_id = 0
 The id of this asset.
 
FString Asset_variation_id = ""
 Optional: The id of the particular asset variation of the asset that is in the drop table.
 
FString Asset_rental_option_id = ""
 Optional: The id of the particular rental option of the asset that is in the drop table.
 
FLootLockerServerAsset Asset
 Optional: The full asset description.
 

Field Documentation

◆ Asset

FLootLockerServerAsset FLootLockerServerDropTableItem::Asset

Optional: The full asset description.

◆ Asset_id

int FLootLockerServerDropTableItem::Asset_id = 0

The id of this asset.

◆ Asset_rental_option_id

FString FLootLockerServerDropTableItem::Asset_rental_option_id = ""

Optional: The id of the particular rental option of the asset that is in the drop table.

This variable is optional meaning it may or may not exist, which is why it's a string. To get the value from it you should first check if it is valid (for example using .IsNumeric() and then get the value from it (for example using FCString::Atoi)

◆ Asset_variation_id

FString FLootLockerServerDropTableItem::Asset_variation_id = ""

Optional: The id of the particular asset variation of the asset that is in the drop table.

This variable is optional meaning it may or may not exist, which is why it's a string. To get the value from it you should first check if it is valid (for example using .IsNumeric() and then get the value from it (for example using FCString::Atoi)

◆ Id

int FLootLockerServerDropTableItem::Id = 0

The id of this drop table item.