LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerPickedDropTableItem Struct Reference

#include <LootLockerServerDropTableRequest.h>

Collaboration diagram for FLootLockerServerPickedDropTableItem:

Data Fields

int Instance_id = 0
 The id of this asset instance.
 
FString Variation_id = ""
 Optional: The id of the particular asset variation of this asset instance.
 
FString Rental_option_id = ""
 Optional: The id of the particular rental option of this asset instance.
 
int Quantity = 0
 The quantity of this item that was picked.
 
FLootLockerServerAsset Asset
 The full asset description.
 

Field Documentation

◆ Asset

FLootLockerServerAsset FLootLockerServerPickedDropTableItem::Asset

The full asset description.

◆ Instance_id

int FLootLockerServerPickedDropTableItem::Instance_id = 0

The id of this asset instance.

◆ Quantity

int FLootLockerServerPickedDropTableItem::Quantity = 0

The quantity of this item that was picked.

◆ Rental_option_id

FString FLootLockerServerPickedDropTableItem::Rental_option_id = ""

Optional: The id of the particular rental option of this asset instance.

This variable is optional meaning it may or may not exist, which is why it's a string. To get the value from it you should first check if it is valid (for example using .IsNumeric() and then get the value from it (for example using FCString::Atoi)

◆ Variation_id

FString FLootLockerServerPickedDropTableItem::Variation_id = ""

Optional: The id of the particular asset variation of this asset instance.

This variable is optional meaning it may or may not exist, which is why it's a string. To get the value from it you should first check if it is valid (for example using .IsNumeric() and then get the value from it (for example using FCString::Atoi)