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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerDropTableRequest.h>

Data Fields | |
| int | Instance_id = 0 |
| The id of this asset instance. | |
| FString | Variation_id = "" |
| Optional: The id of the particular asset variation of this asset instance. | |
| FString | Rental_option_id = "" |
| Optional: The id of the particular rental option of this asset instance. | |
| int | Quantity = 0 |
| The quantity of this item that was picked. | |
| FLootLockerServerAsset | Asset |
| The full asset description. | |
| FLootLockerServerAsset FLootLockerServerPickedDropTableItem::Asset |
The full asset description.
| int FLootLockerServerPickedDropTableItem::Instance_id = 0 |
The id of this asset instance.
| int FLootLockerServerPickedDropTableItem::Quantity = 0 |
The quantity of this item that was picked.
| FString FLootLockerServerPickedDropTableItem::Rental_option_id = "" |
Optional: The id of the particular rental option of this asset instance.
This variable is optional meaning it may or may not exist, which is why it's a string. To get the value from it you should first check if it is valid (for example using .IsNumeric() and then get the value from it (for example using FCString::Atoi)
| FString FLootLockerServerPickedDropTableItem::Variation_id = "" |
Optional: The id of the particular asset variation of this asset instance.
This variable is optional meaning it may or may not exist, which is why it's a string. To get the value from it you should first check if it is valid (for example using .IsNumeric() and then get the value from it (for example using FCString::Atoi)