LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
Loading...
Searching...
No Matches
FLootLockerRefreshRemoteSessionResponse Struct Reference

Response containing the refreshed authentication data and a new refresh token for an existing remote session. More...

#include <LootLockerRemoteSessionRequestHandler.h>

Inheritance diagram for FLootLockerRefreshRemoteSessionResponse:
Collaboration diagram for FLootLockerRefreshRemoteSessionResponse:

Data Fields

FString Refresh_token = ""
 A refresh token that can be used to refresh the remote session instead of signing in each time the session token expires.
Data Fields inherited from FLootLockerAuthenticationResponse
FString player_name = ""
 The player's name if it has been set by using SetPlayerName().
int32 player_id = 0
 The player id.
FString public_uid = ""
 The public UID for this player.
FString player_ulid = ""
 The player ULID for this player.
FString player_created_at = ""
 The date that this player was created.
bool seen_before = false
 Whether this player has been seen before (true) or is new (false).
bool check_grant_notifications = false
 Whether this player has new information to check in grants.
bool check_deactivation_notifications = false
 Whether this player has new information to check in deactivations.
int32 xp = 0
 The current xp of this player.
int32 level = 0
 The current level of this player.
FLootLockerLevelThresholds level_thresholds
 The level_thresholds that the level and xp data relates to.
int32 account_balance = 0
 The current balance in this account.
FString player_identifier = ""
 The player identifier of the player.
FString wallet_id = ""
 The id of the wallet for this account.
TArray< FString > Errors
 Any errors that occurred during the request, for example if a player name was supplied in optionals but was invalid.
Data Fields inherited from FLootLockerAuthResponse
FString session_token = ""
 The session token that can now be used to use further LootLocker functionality.
Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
FString FullTextFromServer = ""
 Raw text/http body from the server response.
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
FLootLockerRequestContext Context
 Context for the request.

Detailed Description

Response containing the refreshed authentication data and a new refresh token for an existing remote session.

Field Documentation

◆ Refresh_token

FString FLootLockerRefreshRemoteSessionResponse::Refresh_token = ""

A refresh token that can be used to refresh the remote session instead of signing in each time the session token expires.