LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerAuthResponse Struct Reference

#include <LootLockerAuthenticationRequestHandler.h>

Inheritance diagram for FLootLockerAuthResponse:
Collaboration diagram for FLootLockerAuthResponse:

Data Fields

FString session_token = ""
 The session token that can now be used to use further LootLocker functionality.
 
- Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer = ""
 Raw text/http body from the server response.
 
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerRequestContext Context
 Context for the request.
 

Field Documentation

◆ session_token

FString FLootLockerAuthResponse::session_token = ""

The session token that can now be used to use further LootLocker functionality.

We store and use this for you.