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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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#include <LootLockerProgressionsRequestHandler.h>


Additional Inherited Members | |
Data Fields inherited from FLootLockerGenericProgressionResponse | |
| FString | Id = "" |
| FString | Progression_Key = "" |
| FString | Progression_Name = "" |
| FString | Progression_Id = "" |
| int32 | Step = 0 |
| int32 | Points = 0 |
| int32 | Previous_Threshold = 0 |
| int32 | Next_Threshold = 0 |
| FString | Last_Level_Up = "" |
Data Fields inherited from FLootLockerResponse | |
| bool | success = false |
| Whether this request was a success. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer = "" |
| Raw text/http body from the server response. | |
| FLootLockerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerRequestContext | Context |
| Context for the request. | |