LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerGenericProgressionResponse Struct Reference

#include <LootLockerProgressionsRequestHandler.h>

Inheritance diagram for FLootLockerGenericProgressionResponse:
Collaboration diagram for FLootLockerGenericProgressionResponse:

Data Fields

FString Id = ""
 
FString Progression_Key = ""
 
FString Progression_Name = ""
 
FString Progression_Id = ""
 
int32 Step = 0
 
int32 Points = 0
 
int32 Previous_Threshold = 0
 
int32 Next_Threshold = 0
 
FString Last_Level_Up = ""
 
- Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer = ""
 Raw text/http body from the server response.
 
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerRequestContext Context
 Context for the request.
 

Field Documentation

◆ Id

FString FLootLockerGenericProgressionResponse::Id = ""

◆ Last_Level_Up

FString FLootLockerGenericProgressionResponse::Last_Level_Up = ""

◆ Next_Threshold

int32 FLootLockerGenericProgressionResponse::Next_Threshold = 0

◆ Points

int32 FLootLockerGenericProgressionResponse::Points = 0

◆ Previous_Threshold

int32 FLootLockerGenericProgressionResponse::Previous_Threshold = 0

◆ Progression_Id

FString FLootLockerGenericProgressionResponse::Progression_Id = ""

◆ Progression_Key

FString FLootLockerGenericProgressionResponse::Progression_Key = ""

◆ Progression_Name

FString FLootLockerGenericProgressionResponse::Progression_Name = ""

◆ Step

int32 FLootLockerGenericProgressionResponse::Step = 0