LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerMetaSessionResponse Struct Reference

#include <LootLockerAuthenticationRequestHandler.h>

Inheritance diagram for FLootLockerMetaSessionResponse:
Collaboration diagram for FLootLockerMetaSessionResponse:

Data Fields

FString refresh_token = ""
 
- Data Fields inherited from FLootLockerAuthenticationResponse
FString player_name = ""
 The player's name if it has been set by using SetPlayerName().
 
int32 player_id = 0
 The player id.
 
FString public_uid = ""
 The public UID for this player.
 
FString player_ulid = ""
 The player ULID for this player.
 
FString player_created_at = ""
 The date that this player was created.
 
bool seen_before = false
 Whether this player has been seen before (true) or is new (false)
 
bool check_grant_notifications = false
 Whether this player has new information to check in grants.
 
bool check_deactivation_notifications = false
 Whether this player has new information to check in deactivations.
 
int32 xp = 0
 The current xp of this player.
 
int32 level = 0
 The current level of this player.
 
FLootLockerLevelThresholds level_thresholds
 The level_thresholds that the level and xp data relates to.
 
int32 account_balance = 0
 The current balance in this account.
 
FString player_identifier = ""
 The player identifier of the player.
 
FString wallet_id = ""
 The id of the wallet for this account.
 
TArray< FString > Errors
 Any errors that occurred during the request, for example if a player name was supplied in optionals but was invalid.
 
- Data Fields inherited from FLootLockerAuthResponse
FString session_token = ""
 The session token that can now be used to use further LootLocker functionality.
 
- Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer = ""
 Raw text/http body from the server response.
 
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerRequestContext Context
 Context for the request.
 

Field Documentation

◆ refresh_token

FString FLootLockerMetaSessionResponse::refresh_token = ""