LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
Loading...
Searching...
No Matches
FLootLockerLoginResponse Struct Reference

#include <LootLockerAuthenticationRequestHandler.h>

Inheritance diagram for FLootLockerLoginResponse:
Collaboration diagram for FLootLockerLoginResponse:

Data Fields

int32 id = 0
 
FString player_name = ""
 
int32 game_id = 0
 
FString email = ""
 
FString created_at = ""
 
FString last_seen = ""
 
FString updated_at = ""
 
FString deleted_at = ""
 
FString validated_at = ""
 
- Data Fields inherited from FLootLockerAuthResponse
FString session_token = ""
 The session token that can now be used to use further LootLocker functionality.
 
- Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
 
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
 
FString FullTextFromServer = ""
 Raw text/http body from the server response.
 
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
FLootLockerRequestContext Context
 Context for the request.
 

Field Documentation

◆ created_at

FString FLootLockerLoginResponse::created_at = ""

◆ deleted_at

FString FLootLockerLoginResponse::deleted_at = ""

◆ email

FString FLootLockerLoginResponse::email = ""

◆ game_id

int32 FLootLockerLoginResponse::game_id = 0

◆ id

int32 FLootLockerLoginResponse::id = 0

◆ last_seen

FString FLootLockerLoginResponse::last_seen = ""

◆ player_name

FString FLootLockerLoginResponse::player_name = ""

◆ updated_at

FString FLootLockerLoginResponse::updated_at = ""

◆ validated_at

FString FLootLockerLoginResponse::validated_at = ""