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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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#include <LootLockerAuthenticationRequestHandler.h>


Data Fields | |
| int32 | id = 0 |
| FString | player_name = "" |
| int32 | game_id = 0 |
| FString | email = "" |
| FString | created_at = "" |
| FString | last_seen = "" |
| FString | updated_at = "" |
| FString | deleted_at = "" |
| FString | validated_at = "" |
Data Fields inherited from FLootLockerAuthResponse | |
| FString | session_token = "" |
| The session token that can now be used to use further LootLocker functionality. | |
Data Fields inherited from FLootLockerResponse | |
| bool | success = false |
| Whether this request was a success. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer = "" |
| Raw text/http body from the server response. | |
| FLootLockerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerRequestContext | Context |
| Context for the request. | |
| FString FLootLockerLoginResponse::created_at = "" |
| FString FLootLockerLoginResponse::deleted_at = "" |
| FString FLootLockerLoginResponse::email = "" |
| int32 FLootLockerLoginResponse::game_id = 0 |
| int32 FLootLockerLoginResponse::id = 0 |
| FString FLootLockerLoginResponse::last_seen = "" |
| FString FLootLockerLoginResponse::player_name = "" |
| FString FLootLockerLoginResponse::updated_at = "" |
| FString FLootLockerLoginResponse::validated_at = "" |