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LootLocker Unreal SDK 10.6.0
Game backend SDK for Unreal Engine
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Response for listing a player's inventory items. More...
#include <LootLockerItemRequestHandler.h>


Public Member Functions | |
| void | PopulateConvenienceStructures () |
| Populate convenience structures (parsed metadata) from the raw response. | |
Data Fields | |
| TArray< FLootLockerInventoryItem > | Items |
| List of the player's items according to the requested filters and pagination. | |
| FLootLockerExtendedIndexBasedPagination | Pagination |
| Pagination information for the items returned. | |
Data Fields inherited from FLootLockerResponse | |
| bool | success = false |
| Whether this request was a success. | |
| int | StatusCode = 0 |
| HTTP Status code from the request to LootLockers backend. | |
| FString | FullTextFromServer = "" |
| Raw text/http body from the server response. | |
| FLootLockerErrorData | ErrorData |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| FLootLockerRequestContext | Context |
| Context for the request. | |
Response for listing a player's inventory items.
Operates on items and item templates. This is unrelated to the asset-based inventory API (GetInventory, ListPlayerInventory), which deals with assets and asset instances.
| void FLootLockerListPlayerInventoryItemsResponse::PopulateConvenienceStructures | ( | ) |
Populate convenience structures (parsed metadata) from the raw response.
| TArray<FLootLockerInventoryItem> FLootLockerListPlayerInventoryItemsResponse::Items |
List of the player's items according to the requested filters and pagination.
| FLootLockerExtendedIndexBasedPagination FLootLockerListPlayerInventoryItemsResponse::Pagination |
Pagination information for the items returned.