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LootLocker Unreal SDK 10.6.0
Game backend SDK for Unreal Engine
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Represents a single item (inventory entry) owned by a player. More...
#include <LootLockerItemRequestHandler.h>
Data Fields | |
| FString | Id = "" |
| The ULID of this specific inventory item. | |
| int32 | Player_id = 0 |
| The legacy integer id of the player that owns this item. | |
| FString | Item_template_id = "" |
| The ULID of the item template that this item is based on. | |
| ELootLockerItemType | Item_type = ELootLockerItemType::None |
| The type of the item (instanced or stackable). | |
| bool | Consumable = false |
| Whether this item can be consumed. | |
| bool | Deletable = false |
| Whether this item can be deleted by the player. | |
| int32 | Count = 0 |
| How many of this item the stack holds. | |
| FString | Source = "" |
| How this item was acquired. | |
| FString | Name = "" |
| The name of the item template this item is based on. | |
| FDateTime | Created_at = FDateTime(0) |
| When this item was acquired. | |
| FDateTime | Updated_at = FDateTime(0) |
| When this item was last updated. | |
| TArray< FLootLockerMetadataEntry > | Metadata |
| The free-form metadata for this item. | |
Represents a single item (inventory entry) owned by a player.
This represents an item granted from an item template. It is unrelated to the asset-based inventory API (FLootLockerInventory, GetInventory, ListPlayerInventory), which deals with assets and asset instances.
| bool FLootLockerInventoryItem::Consumable = false |
Whether this item can be consumed.
| int32 FLootLockerInventoryItem::Count = 0 |
How many of this item the stack holds.
| FDateTime FLootLockerInventoryItem::Created_at = FDateTime(0) |
When this item was acquired.
| bool FLootLockerInventoryItem::Deletable = false |
Whether this item can be deleted by the player.
| FString FLootLockerInventoryItem::Id = "" |
The ULID of this specific inventory item.
| FString FLootLockerInventoryItem::Item_template_id = "" |
The ULID of the item template that this item is based on.
| ELootLockerItemType FLootLockerInventoryItem::Item_type = ELootLockerItemType::None |
The type of the item (instanced or stackable).
| TArray<FLootLockerMetadataEntry> FLootLockerInventoryItem::Metadata |
The free-form metadata for this item.
| FString FLootLockerInventoryItem::Name = "" |
The name of the item template this item is based on.
| int32 FLootLockerInventoryItem::Player_id = 0 |
The legacy integer id of the player that owns this item.
| FString FLootLockerInventoryItem::Source = "" |
How this item was acquired.
| FDateTime FLootLockerInventoryItem::Updated_at = FDateTime(0) |
When this item was last updated.
Unset (FDateTime(0)) when the item has never been updated.