LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
Loading...
Searching...
No Matches
FLootLockerListCharacterTypesResponse Struct Reference

#include <LootLockerCharacterRequestHandler.h>

Inheritance diagram for FLootLockerListCharacterTypesResponse:
Collaboration diagram for FLootLockerListCharacterTypesResponse:

Data Fields

TArray< struct FLootLockerCharacterTypes > character_types
Data Fields inherited from FLootLockerResponse
bool success = false
 Whether this request was a success.
int StatusCode = 0
 HTTP Status code from the request to LootLockers backend.
FString FullTextFromServer = ""
 Raw text/http body from the server response.
FLootLockerErrorData ErrorData
 If this request was not a success, this structure holds all the information needed to identify the problem.
FLootLockerRequestContext Context
 Context for the request.

Field Documentation

◆ character_types

TArray<struct FLootLockerCharacterTypes> FLootLockerListCharacterTypesResponse::character_types